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Relatar um problema com a tradução
I always use upgraded detector, I saw 3 enemies behind the first door. After opening them, 6 or 8 another monsters arrived and instantly joined the party.
I've finally beaten the game in my next playthrough though!
Other than that, I'm not sure how to avoid this issue.
Oh, monster love to patrol through the starting room.
Level 5 is a stellar example, I've seen red guards entering starting teleporter before I even decided to leave it! I can usually hide from them and hear them walking around, opening doors, etc.
I agree that the first issue may not be easy to resolve. And I could live with it. I got jumped, died - fine, it happens. I have extra lives, right? RIGHT? Oh wait, they do nothing!
The second issue is more important here. That's what extra lifes are for, to mitigate bad luck. They NEED to work.
He spawn camped me and took all three of my lifes. Best part? that run was me seeing if reserving all of my micro-chips for Extra lifes and not crafting any other yellow Item but those would get me further in the game.
So there i am decked with hundreds of ammo plenty of medkits and 2 teleporters along with near full armour.
The snake went down easy to my lasgunmod as i got a pillar room and stims in this run, barely took any damage.
But then i reach level 7...
Teleporter room itself was fine, no enemies in sight although it was a little cramped (very small entrance room).
I step out into the corridor and the following start attacking me-
-3 scientists
-2 machine gun zombies
-2 welder bots
-1 swarm bot,
Not even exxagerating the numbers on this one.
So like any good player in this situation i run back to the teleporter as the enemies where blocking the way out and attracting more enemies would only make my situation worse.
The only problem is i now had a small army camping the teleporter.
What was i even meant to do in this situation? I only had 3 RDX 250's and my lasgun wouldn't have been able to fire long enough to kill them even when upgraded.
There was nothing i could have done to avoid this, there's only one way out of the teleporter room so even if i did see them (Which i did, i had an EM detector) i would have to confront them anyway, and there was no way to kill them as there were to many enemies with high hp and armour to fight at once.
MAYBE if i lucked out and got a much larger telporter room
MAYBE if the enemy mob was a little smaller
But in this run RNG screwed me over completely and i was left helpless despite how well i was doing previously.
Meaning this game can sometimes be about dumb luck rather than any skill on the players part.
And that's just no fun...
The problem Is mainly that no matter what you do, the luck factor eliminates anything you could have done. I mean, You might as well have a random number generator that has a 1 in 10 chance of killing you evey 10 seconts. And just becuse it is old does not mean that having it is good, Alot of Old things died out For good reasons and should stay dead. Otherwise you are just advocating for a game that is not unfair but a game that Is just a bad game. there is no way around it, Manditory Luck thrown into a game that is this hard allready is not a throwback to old games, Its just a flat out BAD gameplay mechanic.