2 serious issues I have with this game
Teleglitch DME is a great game.
It's damn tough, but for most of the time, it's FAIR. Usually when I die, I know it was MY mistake - usually being stupid, clumsy and/or panicking. I can't blame bad item drops or unlucky scripted events / spawns - most of rouglelike games have that problem. Not Teleglitch DME.
But there are two things that are NOT fair. And I really hope devs would look into that.
1. ROOM RANDOMIZATION.
This is pain, especially with the latest patch that randomizes levels even further. I love it. But sometimes, it bites your ♥♥♥ SO HARD.
It killed me 2 times on level 8. I start the level, check my stuff, and open the first door.
Behind the door there are 2 squids, a war walker, 7-8 guards/scientists (not exaggerating!) and at least 1 big MG zombie.
There's NO chance to survive this. No matter how beefy your character is, how much ammo he has - it's instedeath. Nowhere to run or take cover, and you can't kill those guys in a showdown.
You just die.
This is extremally annoying and it wastes my time, when the game decides 'I'll just put those rooms like this and set monsters/patrols like this so he can't even leave the teleporter room'.
It sometimes happened in versions 8 or older, but in 9 it's much more frequent.
PLEASE, look into this devs.
2. EMERGENCY TELEPORTER ITEM
You can make extra lives in this game, at a pretty high cost (medkits are so precious).
But the implementation is very lacking.
When you die in a boss fight it's ok - you land in a secluded teleporter with some breathing room. You can prepare yourself before coming out to face the boss again.
But in a normal situation, you get teleported to the starting room. Makes sense most of the time, right? But what if you DIED in the starting room? You just die again. And again. The teleporters are USELESS when monsters kill you on the starting teleporter. If something like a weleder bot or swarmbots killed you, You die INSTANTLY after respawning, before you even have a chance to move (not exaggerating again). The number of teleporters in your inventory dies not matter too.
Those two 'features' are connected - if the level is created in such way that you're assaulted when leaving the first room, you'll not only die, but lose all your extra lives.
Creating additional, 'safe' teleporter rooms is one option to resolve this. Or just make mosters go away from the starting room BEFORE you respawn.
Sorry if I whined too much, but I just lost the game again on level 7 due to welder bot patrol that jumped me in the starting teleporter. Managed to kill 2, the third one stripped me of my lives, 3 of them. It's so pointless when all you can do is look.
Personal info: I have more than 30h of teleglitch under my belt, and I've fought the final boss once (got beaten - out of ammo). I usually reach levels 7-8 before dying.