Teleglitch: Die More Edition

Teleglitch: Die More Edition

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tpsinnem Aug 18, 2014 @ 9:19am
Challenge runs
Beyond runs simply to get specific achievements (no teleports etc.), have folks done self-imposed 'challenge runs' of sorts?

Right now I'm doing 'all the nailbombs': Do not use nails for anything except crafting all the nailbombs you possibly can, and hold onto all of them until the boss fight. Bonus goal is to actually get 'straight to the core' with this arsenal, though I have no idea if that's realistic. Any predictions? (-:

Just finished lvl 6b, and I'm carrying 13 nailbombs. Doing OK for most ammo despite having had to spend other types instead of nails, but the inventory is a a little crowded with 4 slots so far being spent carrying the nailbombs. Saved some space by using shotgun ammo quite liberally until it ran out so I could combine it with revolver into the 6-trigger revolver, which is handy against the snake bot.

Anyone else done similar?
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Showing 1-15 of 19 comments
Boksha Aug 18, 2014 @ 11:38am 
I've done several "no knife" runs, where I'm only allowed to use guns and explosives with no knifing, ever. In addition I've combined that with runs where I'm not allowed certain weapons (e.g. no 9mmpst1, no use of the lasgun or lasgunmod)
I might try a "no carrying medkits" run at some point where I'm only allowed to use medkits I find in each map (i.e. not allowed to leave the map with medkits or canned meat in the inventory) next if I feel like playing Teleglitch again.
tpsinnem Aug 18, 2014 @ 12:58pm 
'No carrying medkits' sounds pretty hardcore.

I finished the 'All the nailbombs' run. Went at the boss with 150/100 health/armor, with a fair bit of extra, two teleports. And 17 nailbombs. I have to say the nailbombs wreak some pretty tremendous havoc on the boss: each stack of four tore open a major portion of the shell. This was probably my easiest and quickest boss fight ever. I suspect I was quite close to getting 'straight to the core', though sadly once again failed to make it. I think I probably unnecessarily hesitated due to not being sure if I had enough health to toss another stack, since some of the shrapnel, from each stack I believe, made it all the way through the side of the boss and hit me.

It's a fun run; I definitely recommend it, and with all those nailbombs, the boss fight, if you make it that far, is a *blast*! ;-P
tpsinnem Aug 18, 2014 @ 1:01pm 
BTW another thing I did in this run was to take every 'b' level wherever that was an option. The reactor coolant level chews through a ton of ammo...
Boksha Aug 18, 2014 @ 3:21pm 
Really? I much prefer the reactor coolant level over the military software sector, if just because it looks cooler. Didn't seem much harder (or harder at all, for that matter) than the other path, either. Similarly for the damage statistics department vs. advanced combatants testing. The plankton farm path though, that one is very clearly a lot harder than the alternative. The second 9mmpst1 is delayed by a level (and therefore you can't have both a nailgun and a pst1 in the plankton farm itself), the revolver is delayed by two levels, there's significantly fewer medkits, two fewer tubes, the second hardware comes a level later, and to top it all off, robotic hardware assembly has a ****ton of zombies. Heck, I should probably start taking that route as well!
Boksha Aug 24, 2014 @ 4:49pm 
The no-carrying-medkits run turns out to be a lot easier than I expected. I succeeded on my first try; died on the second because I got caught off-guard by an unfortunate combination of 10 zombies --> 3 machine gun zombies --> 3 guards right at the start of level 4... which would have been survivable if I didn't both forget to load ammo into my mg3200drm after crafting it the previous level and stubbornly refused to craft armour before level 5. Currently on my 3rd run (which has the additional rule that I'm not allowed to use the knife) in the final level, plenty of ammo and 3 sets of plates left, and started the level with 140 HP and 100 armour. That's probably 2 out of 3 tries a win, so far.
Pvt. Prinny Aug 29, 2014 @ 7:39pm 
I've smashed 2 achievement runs together before, both going from 1-10 and using no teles.
Although i have considered a no upgrade run, Where you cannot craft any new items (Only pick them up).
Hardest part would probably be making it through levels 3-5 without a nailgun, other than that i'll have a minigun for the final, Rifle-HV/Heavy Rifle for blue walker/snake (Gonna miss my shockblade) and heavy rifle again for level 5 and maybe the level 3 secret (It's fun to make it to the bonus room and then turn back and head into level 4 for even more loot!).

Then again it's gonna be tense doing final/the snake with no utility items like power legs or teleporters and only being able to use stims found in secret rooms.

Although doing this without any armour (Seperate challenge run anyone?) Would be inconceivable so i will allow myself to use plates to make armour.

Also from the perspective of somebody who has yet to beat this game, This is probably some of the most insane stuff they will read in a while.
Last edited by Pvt. Prinny; Aug 29, 2014 @ 7:40pm
Boksha Aug 30, 2014 @ 4:15am 
The no upgrades run sounds like a lot of fun actually. A no armour run, even when allowing other upgrades... *shudders*

Since it's a lazy saturday afternoon, I figured I'd give the no upgrades run a try. So far so good; the two biggest problems I've faced are 1. no defense against tube swarms; they're inevitable and usually unexpected and eat up ammo like crazy even when using adhesive grenades, and 2. having to face all guards in levels 3 and 4 and most of level 5 and even the first two War Walkers without any armour or stimulants (sadly, the second plate didn't end up in the areas before their room). I got lucky though since they didn't shoot much in the end and I'm now assured of having an invaluable stimulant for the Destroyer. Also, the single rifle is slightly easier to aim than the double one. Headed into damage statistics now with the following gear: (as visible I only have 60 9mm rounds left; also ~30 shotgun shells, ~150 mg bullets, only ~10 revolver rounds, ~30 AGs, ~30 rifle bullets and the taser's sitting unused with 160 battery power IIRC; I plan to replace that with the regular lasgun as soon as I have the chance; one clip of the lasgun and a single rifle-hv shot should be enough to kill a squid, war walker or welderbot if I'm not mistaken)

Update: finished damage statistics, managed to kill the destroyer without even getting hit. (good thing too, since I hadn't been able to craft a second +50 armour yet). Current loadout:

Aaand done. I have a new appreciation for the rifle-hv now. (that's 7 armours crafted)
Last edited by Boksha; Aug 31, 2014 @ 7:32am
tpsinnem Sep 13, 2014 @ 11:33am 
I went for a combination of some aforementioned: 'no crafting except plates to armor + all the nailbombs'. Got the nastier version of the snakebot room on level 6. Got shredded. )-:
tpsinnem Sep 13, 2014 @ 11:34am 
I probably should not have tried to use the snakebot as a sink for my revolver ammo. I already had the lasgun, but didn't use it. That might have saved my bung.
tpsinnem Sep 13, 2014 @ 11:37am 
Another problem was that I have a crappy scrollwheel whose 'clicks' often don't coincide with the actual signals it sends, and as I got stormed in an early part of level 6, I accidentally popped my stimulant, and thus did not have one for the snakebot.
tpsinnem Sep 13, 2014 @ 11:40am 
And I just got an idea for one thing that might help in the nastier snakebot room: do some preparation by destroying part of the inner wall in advance, and another part on another side of a pillar from the earlier hole as you fight; that way you should sooner have a convenient obstacle to circle around.
Boksha Sep 13, 2014 @ 1:13pm 
I know from experience that's a good idea if you get the donut-shaped room
Once you have a pillar free, using the revolver isn't such a bad idea. Otherwise, I'd use the heavy rifle or the rifle-hv (if you were lucky enough it spawned before the snake room) so you can save your lasgun ammo for squids and war walkers you encounter later on.
tpsinnem Oct 27, 2014 @ 12:40pm 
Sweet, I finally got 'Straight to the Core', using my 'All the Nailbombs' plan!

This time I went in specifically prepared to *not hesitate*, helped by having maxed-out armor and health to further improve my chances of surviving my own nailbomb-spam. Earlier I had tossed one stack of nailbombs and then checked my health and armor status. This time I threw the second stack as soon as I finished the first, trying to land that second stack roughly where I'd expect the hole from the first stack to have rotated by the time of those second explosions.

Then I threw the third stack, still not checking for health status, and that third stack finished the boss. It killed me too -- but I had an emergency teleporter so that was no issue. I used the remaining stack of nailbombs (I had 4 full stacks, so 16 nailbombs in total) and some extra explosives to erase whatever was left the boss's shell, because why not, patched myself back to 100/100 health and armor (no canned meat left, unfortsh), and grabbed most of my remaining equipment from the corridor, because who wants to leave that valuable stuff lying around.

Then I pranced around by the ruins of the boss room until my stimulant wore off. And then I popped another celebratory stim I had saved for myself for the way out.
Last edited by tpsinnem; Oct 27, 2014 @ 12:44pm
tpsinnem Oct 27, 2014 @ 3:29pm 
Ugh, I torment myself; I got it into my head to try a run where I beat level 1 so that I a) kill every one of the 26 mutants and 1 zombie b) using only the knife and nothing else -- no guns, no bombs, no void -- while c) not taking a single point of damage.

Very early in these attempts I beat the level taking only one hit, from one of the last mutants on the map, and a couple of other close attempts since then. But no success.
Windslashman Oct 31, 2014 @ 9:40pm 
I'm trying out a double item, triple enemy run currently you could try that out if you want a challenge.
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Date Posted: Aug 18, 2014 @ 9:19am
Posts: 19