Indsendt: 24. maj
Shattered Haven is a story about a man, his wife, his daughter, and a little boy they found in the forest (or so?), right after he killed the little boy's mother. 'Grays' as they call them, are essentially just zombies, and that's fine, but... you start off the game as Mary, the daughter I had mentioned earlier, goes checks up on the little boy, who just happened to be standing when he woke up. They talk, they decide to go outside. From this point on, my summery of the game will take over:
Yes, I'm aware that the game's screenshots look okay, but you expect more when you play this kind of game. You'll notice that it should be an 8-bit game, but the characters aren't, they're free-movable, which isn't very good. I didn't expect much from this game, but they sure did a lot right, and they did a lot of it wrong. In my opinion, and as others have probably stated, it feels rushed. They obviously had the artists to do the art-work for the game, but they wasted all of it on the cutscenes. Seriously, they could have released this game a year or so later, and it would have been pretty good (given they fix a few bugs, the art-work, sounds, and gameplay). I mean, when the doors disappear when you open them, and you can't close them, just walk through, doesn't that say something? The way they start "the apocalypse" is really bad. A fellow whom, you're never showed up in the story, appears at the back-gate, he asks you to help him, and of course, plot says you have to, so you do. But the thing is (cliche), Grays are following him, and the disappeared gate somehow got 'stuck', understandable, but why introduce someone new, without explaining him?
I know I ramble on about the art, but it's seriously off-putting when you have an awesome boss cutscene, completed with all the art, the cutscene beautiful, and then you get to meet said boss, and it's only about the size of your character. I know in Final Fantasy they do this a lot, but that's not what I'm going to tell you. The first "boss" I met was a red squid, turns out, the cutscene was wasted on a red squid that would only appear in the game once (or so, I haven't fully played the whole game), who kills all enemies you meet, which is really boring. No action, no nothing. The second boss, whom also had an epic cutscene wasted, only stayed in the room until you left, and it didn't even DO anything. It followed you up and down the room, only to a certain extent, meaning, you just had to walk a little up to get to the next room. How boring is that?
I played a little further, wanting to see as how it would turn out, but it wasn't any better. It was lacking the gameplay I so disliked, when you enter the next room, you find a shack. You walk into it, pull a level (the lever only extends a bridge from who knows where, they didn't have a bridge), and find it does nothing. So, you use the hammer you got to pry open a manhole, seems pretty cool, right? It was cool, until you find out the 'manhole', is really just a boring teleport to the other side. No sewer boss, no sewer monsters, NO SEWER. Actually, the hole is only a backup I would assume, Mary finds a canoe that you can use, but I teleported back to the other 'sewer' port, and it disappeared. That I can stand, but you lose the squid that helps you (frowny-face). As soon as you enter the hole, it skips to Mary's parents, they somehow got on the other side of the river with 3 canoes.
This game, it's not worth playing again, it's just not good enough. I can see playing it if I were extremely bored, but other than that, no. My final score for this game is: