Posted: June 10, 2014
March of War is indeed a game worth your time if you are into turn-based action games. It's a well paced game, with a interesting approach on WWII theme. Quallity wise I shall bow down and say that I can't professionaly asses it, but from a consumer stand-point:
-Well designed maps, that span various type of regions of wold, such as: tropical forest that hide within forgotten temples, dry deserts that were once home of african tribes, as only theyr houses remain as proof, cities destroyed by war, military bases, and many more.
-Resemblence to Company of Heroes's resource points, that must be captured: The game has 3 resource types: Infantry, Mechanical and Command wich are neede in various numbers and combination to bring in troops, tanks, and use Command Cards.
-Various game modes.
-Interesting approach on the faction's unit: A flying Goliath of a plane called the Flying Fortress for the UR( the 1947's USA), The African Warlods focus more on salvaged vehicles and go as far as strapping a canon on a elephant, The Shogunate bring mighty infratry units as The Immortal or the evasive Shadow Warriors, The Junta will rip your infrantry appart by use of massive tanks, drug-infused Hulks, Snipers, chemicals and dangerous wild-life, The Union comes in numbers and with the mighty power of propaganda and bullet-storms with a side of molotovs, The Alliance will always roll out only the best tanks, with huge rocket platforms, The Churchill tank and it's Croc variation and Stormtrooper infantry.
- One-time use Command cards: Call in a Zero Strike( Japan's Zero Planes), a fear inducing rocket, sneaky insurgents, an air strafe and many more with the power of Commands Cards.
-The game presents itself with 6 factions: The United Republic, The Latina Junta, The European Alliance, The Soviet Union, The Shogunate Empire and The African Warlords, each fighting for peace or world domination.
-Full community driven political experience: All 6 factions has a faction leader and a group formed from the top 10 players, in the current faction, called the High Command. Faction leaders are voted by the memebers of the faction and they will solve any political disputes or even peace/war to your nation. The High Command will vote and assign for it's faction the current war zone. So in this game it is important to be aware of what your faction whats to do, and how the other faction-leaders see your faction.
Now as in any game, every great addition comes with it's pair of bad, so as Cons:
-Maps can be repetitive, annoying to play on or somewhat imbalanced for play of any type as it may bring a strategic advantage for the other combatant. There is no option of map selection pre-game, they are randomly chosen from the pool. You can end up picking a war Siberia's tundra but the map may place you in the african desert, but that's just a thing regardin immersion and logical map picking.
-Variation of units brings variation of builds and may lead to over powered combinations. There is a constant feel in the first phew playthroughs that the other faction is op or has un infair advantage over you, but as soon as you get the feel of the game it becomes clear that tactics and good deployment in the early game wins the battle.
-A player with enough in game currency or paid-currency(we will get there shortly) that has enough Command Points can bring a lot of hurt on his enemy. This is not much of a con as the counter-benefit for doing so it losing a lot of money for just one won round, so it becomes more of a: Is it worth all that money to win just this game?
-Faction may be over or under populated. They all have great approches and pro's and con's but striking a balance between the faction's player population wich may lead to a faction getting stomped and forced to fight for it's life although there is no such thing as faction wipe(the will always be rebels for a cause, as the australian soviet rebelion)
-Being a strong community game, High Command members may leave the game for too long and lead to rogue votes, Faction Leaders may go rogue, and wage war to the detriment of it's faction, but they can be changed after two weeks. We are in the end talkin about playin with other people and chosing them to lead us to war.
-This is not a con but is worthy of mentioning. The game has 2 currencies:
-A in game currency that you get by playing battles
-A paid currency, wich is self-explanatory
Now the in game currency will buy you anything related to army composition, daily army bundles while the paid one has these capabilities to wich we add: cosmetics for your portrait, and some paid currency only army bundles. It's not Pay To Win but it's still very close to it.
As a matter of devs, they seem to keep an eye on how the factions play, if the maps are ok, and if the units are not over-powered. There are MECHs(admins) for every faction and there is a constant MECH in the world chat ready to help any player.
So to wrap it all up: March of War is a good turn based WWI strategy game, with a nice approach on the theme with it's factions although some factions may feel weak due to low number of players, it has a great map design but you can't chose wich one to play on and some may be poorly made in terms of balance but they will be resolved, a lot of units to choose from, a rich and fun political component that may even be the sole reason to play the game, but we are talking about letting others rule us and they might not be the best suited in the end. I highly advise giving it a try, see it for yourself and in the end you got nothing to lose. It's a free game!