게시 일시: 2015년 4월 28일
Reciever is a short game with fun gun mechanics. It was initially made in about 42 hours or so for a competition, and it shows. The environemnts are repeated heavily, the textures are bare, and it feels kinda cobbled together. That being said, the gun mechanics are its main selling point, and you're probably not thinking of buying it for its minimalistic style. So, let's address that aspect of the game.
The gun mechanics are very complex and realistic, and unique because of that. Now - to be clear - I've never owned nor fired a gun. However, I do have a pretty decent grasp on the basics of how modern ballistic weapons work, as should most people. The game portrays them accurately as far as i know, but someone that actually owns a firearm might say otherwise. Reloading the weapon is a complicated multi-step process, priming the weapon must be done for it to fire, and you even have to turn of the safety. There is also no ammo counter, you have to count shots or look at your clip for a vague idea of how many bullets you have left. You have to make sure a round is actually chambered, and cocking the gun while a bullet is in the chamber already ejects the perfectly good, unused round that you then have to pick up in embarrassment. If you're looking at buying this game for the mechanics of it, I'd say it's probably worth it.
However, if you want a game that is more than just a bare-bones proof of concept slapped together over a short amount of time and sold on steam, then you might wish to look elsewhere. While it's not expensive by any stretch of the imagination, it is - however - still 5 bucks. While I've derived a lot of enjoyment from messing around with it - as it's a rogue like - there's a distinct lack of a real story, varied enemies, guns - even through there's 3 now - and other content you'd expect from a normal game. It's good, but if you don't think the shooting mechanics are interesting enough to warrent a purchase, then you should probably think hard about whether or not it's worth it. I won't tell you that you won't end up liking it - because you might - but know that when you get into this thing it's not to reach reality A.