Posted: March 21, 2014
Straightforward game, Complex gunplay.
Receiver is a new kind of FPS with a mix of a rogue-like RPG game. The great first person shooter takes the handling of your guns unto a whole new level. This very realistic gunplay requires you to know how to handle your pistol knowing each and every step to perform an action. From changing the safety lock, emptying shells, and removing and reloading you magazine, all have their steps that wipes all the realistic shooters into the dust.
Because of this complex use of guns you will die a lot, pretty often actually. It takes time and effort to put to this game in order to complete. Everytime you die you’ll restart in the beginning of this randomly generated world. If you're not a person of patience then this is not the game for you. As you might start in different places on the map don’t expect to receive the same guns, same ammo, and other equipment like a flashlight. Those and as well as placed items are randomly generated.
The foes you face in this game are only robots, two kinds stationary sentries, and airborne ones which are equipped with a taser. The lack of variety of enemies can make this came quite boring for some. Knowing how to approach a corner when you hear the beep on a turret or the lights of a flying saucer can make fighting these guys very repetitive.
The dark, mostly enclosed setting in a tower gives this game a fighting like theme that fits the unknown exploration well. Learning how to conserve your bullets, finding a working flashlight, and collect these tapes that hold a mystery that involves all of mankind really makes it fun for me to play. As playing a easy game is never fun.