Αναρτήθηκε: 15 Απριλίου
To be honest, this Castlevania felt like a Homestuck of games for me - extremely boring at the start and a pretty interesting experience closer to the middle/end in both gameplay (more abilities you collect - better it gets) and plot sides. You either drop it after first bunch of levels, or you keep playing. In my case i actually forced myself to play past first chapters after dropping it a couple of times just because i wanted to play Mirror of Fate (which is your classic side scrolling sequel for Lords of Shadow) with a full knowledge of plot.
Plays completely different from original Castlevania games (at least these i played), but still is good, i guess.
If you aren't sure about spending money on it i'd recommend to wait for a sale, but i think it's current price (in my country at least) is fair.
+ personally haven't encountered any bugs + no issues with wired xbox 360 controller for me
+ amazing soundtrack and voicing
+ good combat system
+ amazing and fair boss fights that require nothing but skill to beat
+ really good and interesting puzzles
+ levels actually have some replay value for collectibles that can only be picked once you get certain abilities later in game and challenges that are only available if you beat levels at least once
+ amazing artworks/concept-arts that you can buy in game for these who's interested in that stuff. Like me.
- a very, VERY slow start
- biggest and hugest nope goes to the final boss in the dlc. While all boss fights in the main game were amazing, this one was hard, tedious, annoying and unsatisfying. And don't git gud at me, there's a difference between a good and a bad boss design, that's all.
- graphics might seem a bit outdated but still looks good
- repetetive not memorable levels with invisible walls and points of no return (which sucks when you run into one of two similar looking corridors and accidentally lock yourself from picking a collectible in the end of another one. Whoops)
- sountrack is amazing but some pieces seemed to be kind of...out of place with what was going on the screen?
- no level exploration. It fits fine with the game itself but we're talking about Castlevania series here.
- no camera control at all. Wasn't much of a problem but in a bunch of places. Controls/direction change during forced camera angle change was more of a pain, especially in timed levels.