Yayınlanma: 24 Ocak
It looks gorgeous, and that's about the only enjoyment I'm getting out of it. Let's list the cons:
- Levels are linear, but still have hidden items that will require upgrades you don't yet have to collect them. Getting those hidden items will therefore require you to play through certain levels again wile enduring:
- Bad combat. Basically God of War, except the enemies don't react a lot to getting hit, they're basically sponges for punishment. Most of the moveset is not that useful. In fact, about half your combat moves are only usable while magic is active, which you don't get a lot of. A lot of attack animations can't be block-canceled out of.
- Unpassable chest-high-wall syndrome, or worse, invisible walls over knee-high objects. These make exploring feel bad, and you do want to explore for upgrades.
- Tedious climbing. Gabriel moves rather slowly compared to, say, Lara, and as climbables are highlighted, requires no brainpower either. Unless they're obscured by the camera, of course. At least the environments you climb are pretty.
- The Camera. It's not under your control, and will too often screw you out of seeing enemies while they're pummeling you, or disorient you when switching between views. It will also often be very zoomed out, making it hard to see enemy attack wind-up animations.
- Patrick Stewart is woefully miscast, and sounds like he's phoning it in while reading absolute garbage prose.
- No healing orb/item drops require you to first kill (a lot of) enemies to get magic orbs, then activate light magic, and then hit enemies in order to heal. In practice, this means that I don't use the dark magic often to hit harder, because I need more health.
I enjoyed my time with other off-brand God of War titles like X-Men Origins: Wolverine or Dante's Inferno a whole lot more. I think Wolverine has a PC version too. Get that instead, unless you're really (REALLY) into the artstyle of this game.