Опубликовано: 25 марта
My review will focus on how the game goes with PC. To start, I have not played other Castlevania games, so I have no basis by which to compare against previous titles. That said, this game is more of a reboot for the Japanese series anyway, so here goes.PS. I used Keyboard and mouse (read below).
Developers Mercury Steam - while not reinventing the action adventure hack'n'slash - have certainly reinvigorated it. Bear in mind that Mercury Steam is a Spanish developer, so here we have a more European style of environmental and creature design, music (orchestral -brilliant by the way), and storytelling. Speaking of storytelling, I really feel that the game has captured that gothic, macabre setting; the world of Lords of Shadow is rich, imaginative and engaging, though not exactly right off the bat. But as the story of our protagonist Gabriel develops, so too does the world and the gameplay. It's a long game, taking me some 25 hours to completely finish. Many reviews speak of how the game utilises and derives its gameplay ideas from other games (God of War, Bayonetta, Prince of Persia etc.); but I feel that the main focus and appeal I had for Castlevania was this wonderful story. And of course gameplay, when done right, allows a story to flourish.
Enough about that, now to the game and how it works. The world is split across linear levels, each level having enemies to kill and mini-bosses to slay. Gameplay is as expected from action-adventure and hack'n'slash, but all with a whip which also allows Gabriel to get from one place to another. What I most enjoyed is that the combat feels natural, especially the counterattack (slow-mo sparks). What I didn't is that no matter how hard the game became, I was never asked to change the way I would approach fighting different enemies. It was just the attack, block, dodge; rinse and repeat. Which is fine I guess, but if so many combos were included, perhaps I could have been able to use some more accordingly...? Anyways, there are also the puzzles, and these were all quite decent. Like the music box courtesy of Baba Yaga. And a nifty combat-magic system that also plays it's part. Etc. etc.
For the PC, Climax Studios handled the port, and if you can get over some pretty high system requirements, it's a charm. What you see in the screenshots (minus the HUD), is what you get. Framerate is also solid, as is VSYNC and what not. If using a controller I have nothing further to say as I did not use one, but instead keyboard and mouse. Keyboard I completely remapped, mainly for movement and interaction (WASD, SHIFT, CTRL.., and 'E' which I used as area attack etc.), mouse for combat (LMB for direct attack, RMB for block). I have one of those mice that have those extra buttons, so I keymapped absorb dark magic/absorb light magic to those, but other than that everything else was keyboard. Only once did this setup really annoy me; and that was when the rotate clockwise quick-time event came up in battles such as against the ice titan. I just kind of grinded through these moments and was eventually successful, but annoyed. Even without a fancy mouse, I believe that no one should be deterred from playing this game with KB+M. It works, and it works pretty well.