Pubblicata: 27 novembre
I have played better Castlevania games on N64.
The graphics are good, the controls are decent... It's the design that's so bad.
The developers seem to not know the difference between "difficult", "fun", and "wasting the player's time". Every section of the game seems to be designed around the fact that the developers were trying to make things more fun or more difficult, but instead just end up wasting the player's time. In each section, there are tasks designed to probably make you have fun but instead they waste your time.
You see how that works? That previous paragraph had very little content, but it took you a longer time to read it than if I had just said "this game wastes your time". That pretty much sums this game up.
Here's an example:
You enter a new setpiece. The game shows you a cutscene panning around the setpiece to give you a look at the pretty graphics. Then you have to run down the path that the cutscene just showed you, to the end where there's a cliff you jump down to block you from backtracking. Now you fight some goblins.
Ok, what was the point of the whole cutscene and path I had to walk down? Solely to waste my time before the combat.
There's also numerous sections with Prince of Persia style platforming and wall climbing. However, there's never any danger of dying. If you do fall, you start back instantly right before the fall - no Sands of Time necessary. Another mechanic meant to waste your time.
Then there's the combat which seems to be the meat of this game. You get experience and use it to unlock new abilities... But they all seem so useless. Like, I'm never going to remember to hold the right trigger in the air and input this combo. And if I did, what good would it do me? "Look, I'm swinging my whip in a different fashion! Good thing I spent that 3000 xp to get this ability."
Oh yeah, and YOU DO NOT HAVE DIRECT CONTROL OF THE CAMERA!
Then there's the story... Ugh.
If I had to make an analogy, I'd say the developers took everything good aboud God of War, Shadow of the Colossus, Prince of Persia, Devil May Cry, and Castlevania... and then they threw them out and made a game from the leftovers in an attempt to cash in on a franchise that hasn't had a hit entry since 1997 (the 2D castlevania games on portables were fantastic but I wouldn't call them hits).
So, to reiterrate: I've played better Castlevania games on N64. And I'm not kidding. The version of Castlevania 64 where you played as a werewolf was so super rad compared to this!