Posté le : 1 mars
Overview: 3rd Person Action Adventure
+Both artistically and technically the game is gorgeous.
+The setting is a cross between light and dark fantasy, the locations/environments are varied and unique and constantly get more interesting the further you progress in the game. The scenery/cinematography is gorgeous and the backdrops really make the world feel alive. The varied environments are easily the highlight of the game.
+Certain levels have puzzles, it provides a nice change of pace, the puzzles can also be skipped at the cost of missing out on experience but the option exists for those that prefer more combat.
+This game is brimming with content, 51 levels, 30 different types of enemies, 15 bosses, over 3 hours of cinematics. This game easily provides 20 hours or more of gameplay
+ After completing a level a bonus objective (trial) is unlocked for that specific level i.e complete level in a certain amount of time, complete puzzle in a certain amount of moves etc. These are completely optional and provide an extra level of challenge. Most of them are fun to complete.
+ The combat is similar to God of War with less refinement. You have a strong single attack and a weaker area of effect attack. Combining the two in different ways results in different combinations. You also have 4 different items at your disposal. The block and dodge button are mapped to the same button which is frustrating but doesn't take much practice to get use to. You also have light, dark and a combo meter. Using light magic heals you whenever you hit an enemy while dark magic increases your damage. If you fill your combo meter without getting hit enemies drop magic orbs after every hit to refill your magic. I like the system because it rewards you for playing well. There is a balance between all three systems and mastery of the combat system is rewarding. As you defeat enemies and progress in the game you acquire new items and experience allowing you to unlock more combos and moves. What really sells the combat for me is the whip has a great feel and weight to it.
+ The boss battles are fantastic. Certain boss battles are heavily inspired from Shadow of the Colossus where you have to fight giant titans climbing on top of them finding their weak points. These boss battles are more platforming than fighting but taking one down feels just as satisfying. The other boss battles are smaller in scale and require memorizing enemy patterns to defeat them. After every battle you are rewarded with a cut scene of you gruesomely killing them in some horrific fashion.
+ Great soundtrack
The camera is fixed and changes as you progress through the level, sometimes the camera will make a sudden change causing you to be disoriented. Even in a linear level you can still get dioriented because the camera angle positions itself strangely.
The story is read to you by Patrick Stewart and can feel very heavy handed at times. You don't so much experience the story so much as it being read to you after every level.
The bad news is quick time events are in the game, the good news is it is handled much better than most games. Rather than having to press a specific button at exactly the right time, instead you are given an on screen indictor where you can press any button to progress. Timing is still involved but it is much easier to focus on the action and less stressful.
- The levels although gorgeous to look at are also very restrictive in what you can do. The levels are designed in such a way to guide you to the next area/objective. There is no real sense of exploration which is a shame given how good the levels look. The game is pretty regimented in where you can jump, platforming feels automatic most of the time and you will run into invisible walls.
If you are a diehard Castlevania fan and have played most of the games, more than likely you will be disappointed with this game as it moves away from the traditional formula. This game borrows different design ideas heavily from different games but doesn't refine those elements nearly as well. This is a solid third person action adventure game and doesn't require any previous knowledge of Castlevania games.