Geplaatst: 22 december
A rogue/dungeon crawler with cheesy humor and relatively well-balanced gameplay with custom builds. If you love games like Rogue Legacy then you must buy this one as well.Interface:
My first impression of the interface from the screenshots was that it would be clunky and complicated. However, it’s actually pretty easy to use and aside from that annoying quest log (It changes it's active quest all the time...) the interface is very well done and not confusing at all. The inventory management can actually be done with a auto-sort function instead of manually having to adjust items to fit them in yourself.
Also most of the singleplayer dialogs are narrated and the voices are well chosen.Balance:
People usually claim that spell casters is powerful however I only find this true for multiplayer once you reach level 5 or higher. Spellcasters become pretty overpowered at this point since there is no requirements in multiplayer to unlock abilities unlike single player. Completing certain areas or quests in single player is the only way to unlock abilities. Alteration for an example is a magic ability you cannot invest in until you complete certain quests. Melee class is feasible in singleplayer as long as armor upgrades are being worked on otherwise you could be overwhelmed. Replayability:
Challenges and multiplayer are the biggest replayability factors since the game lacks a new game+ mode. Luckily the multiplayer is extremely hard if you try to solo it and even with 2 players it can be really challenging if you don't fully optimize your builds and the difficulty curve in multiplayer-maps, the difficulty feels just about right. You must grind your level, essences and gear in multiplayer just as in singleplayer. That will keep you busy ;).Multiplayer:
I missed the female protagonist a bit and the multiplayer code is really bad. I mean, it works without bugs and without crashes but even with the tiniest amount of latency (like 50ms) you still lag HORRIBLY. You get delays that are like 1-2 seconds long and you get randomly teleported across the screen and projectiles and such are all calculated from the host without any leniency for lag so you can guess how that will be... The game's code does not feel optimized for multiplayer at all.
You can also create your own dungeons but your progress (experience, loot and such) is not saved there, so not many people want to play your dungeon. You can't alter your own house/town.
There is sadly no local co-up as an option to play with your friends in the singleplayer dungeon.
You always have to spent at (the very) least 4 points in healing no matter what build you take. There is no other alternative in multiplayer because the potions-skill is singleplayer-only and relying on random heal drops is not all that great.
There are mostly US people online and 80% of the games are password protected. If you are from EU/ASIA/AUS/etc. then you will most likely have to find a friend to play with you because the lag otherwise would be unplayable.My conclusion
I bought it for around 3 bucks and found the game to be worth more than what I paid for. The game is really well made and you can clearly see that the developer invested a lot of time into this game to fully perfect it. It's also pretty much bug free.Some sections of this review were rewritten by Falem