Indsendt: 11. april
Vince Rowe Reviews
An amazing Action RPG Puzzle Platformer game, on my list of favourite games of all time. I highly recommend this everybody!
Verdict - 9.0/10 - Amazing GameCombat - 9/10 - AmazingProgression - 10/10 - IncredibleSound - 9/10 - AmazingMusic - 8/10 - GreatStory - 8/10 - GreatLevel Design - 10/10 - Incredible
+ Amazing Combat (Very simple but very satisfying)
+ Good Movement
+ Great Graphics (It's the lighting that makes the graphics great)
+ Great Sound
+ Great Music
+ Great Story and Characters
+ Great Voice Acting
+ Tons of different playstyles
+ Incredible sense of Progression
+ Average/Decent Boss fights
+ Incredible Level Design
+ Workshop support
+ Perfect controller support
+ Incredible value for the money (18hrs and only about 65% through it)
+ Achievements and Trading Cards
- Lack of monster variety, many colour palette jobs and costume changes...
- Knock-back is a broken and frustrating mechanic
- Some unfair and thus frustrating scenarios (I like to see these as puzzles though)
- Controller is a lot easier to use than Keyboard
So basically, it's an Action-RPG Puzzle Platformer, and that's really the best way to put it. You hack and slash your way through a 2D castle using a variety of different weapons, spells and pets in order to defeat the bosses and open new areas of the castle to explore.
The actual combat itself is actually quite basic, you simple press a button and it causes an attack animation, and typically half the time you just stand still and hit - so why did I give it a 9/10 for combat? It's because of the variety of weapons the game gives you and the variety of enemies you get put up against. Yes, the combat is slightly lacking in the Melee department but you're quite limited when it comes to a 2D game. It's when you have to think about your enemies strengths and weaknesses is where the combat really shines. Fleshy creatures like the Slimey Worms are almost immune to 'bashy' weapons like the Maces, but they take more damage from 'sharp' weapons like the Swords. Some creatures don't have any real strengths or weaknesses and others have the polar opposite and can only be harmed by that specific type of weapon or spell.
Spells on the other hand, I haven't really ventured too far into, I probably will go for a full Mage combat style in a second play-through but at the moment I've only really tested the waters but I can say that it focuses a lot more on the strengths and weaknesses structure than Melee does.
The graphics of the game is fine, but it's the lighting that really makes this game shine. Each room has a lights which the player must light up in order to see, and when all a lit a nice chirpy sound plays. It gives the game a real sense of accomplishment - that after you have lit all the lights, this zone now belongs to you; you have conquered it and this is just a simple graphical minigame that has managed to do this!
The progression in this game is just incredible though, there may not be that many items to choose from but the levelling and skills distribution in this game really makes it all feel worth while. Upgrading weapons and skills has a noticeable effect on everything that you do. After playing for a while and levelling you notice that when going back to old enemies they become really easy to kill, it gives you that sense of progression; not only knowing that you've become stronger as time has gone by but you feel stronger and the game gives you that exact feeling. I highly recommend this game to everyone!If you liked this review or want to see more recommended games, be sure to follow our curator group: Follow Original Curator GroupCheck out the Original Network Groups. Win free games, make new friends on Steam, & more! Original Curators Group, Original Traders Group, & Original Giveaways Group