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Thanks for making this thread regarding this.
I actually thought why isn't there a sticky on this yesterday - likewise something like this should be added to the tutorial or tool tip in game. So confusing for new players.
there is difference in damage you take by the order that you get dressed? um. okay? really? that's...weird. wouldn't it make more sense to apply it in a certain order? why should an undershirt take damage before the armor i am wearing on top of it?
I agree, it makes no sense. This needs to change. A fixed order is needed.
I assume it is a relic from way back before they added the Stun%. Probably assigns a number to each armour when you put it on or something, then when you get hit it just runs through in order. Wouldn't have mattered before the Stun%.
And Stun % seems like bad wording. What's a better term for it?
Thank you very much for this calrification ! I was always wondering why some guys getting much more dmg than others while having the same armor.
This will be fun re-equipping all my dudes and dudettes ... good that i play the more or less vanilla version of this game without a 200+ squadsize mod :D
Oh and the Difference between Blunt and Cut Damage is that:
Cut = bandages can be applied for quicker recovering
Blunt = no bandages
correct ?
Hope the way armour works is better described in future for new players. I'm not new but have seemingly fallen foul of it.
Close.
Cut = Requires bandaging to heal, but will heal fairly quickly (especially if in bed).
Blunt = Cannot be bandaged, but will heal automatically at a slow rate.
This actually means there is some advantage to taking more blunt damage. As if you get taken down, the blunt damage will heal automatically, making it much more likely you will survive the encounter if nobody can medic you.
Since the boots' coverage doesn't go any higher than 50% does this mean that if I proc that 50% chance, does the damage go [damage > boots > resisted damage > pants > final damage] or just the boots only?
It would send the damage through boots first (assuming you equipped them first), subtracting damage based on the resistance of them. Then pass the remaining damage on to the next armour piece, subtract damage based on its resistance, and then pass on what is left to the next piece, and so on.
After it has gone through all applicable pieces, it would then apply the damage to the body part.