Organ Trail: Director's Cut

Organ Trail: Director's Cut

Controller help?
Trying to use Xpadder to play this but not sure how to do a Click and hold on Xpadder, the in game mapping controls for a controller seem no to work

Edit: For me this is a major issue, I'm disabled and have problems with moving and using the mouse at the same time, my hands work eaisier on a controller set up.
Ostatnio edytowany przez: Alexandra Lorular; 25 czerwca 2013 o 18:36
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anyone?
Liboicl 30 czerwca 2013 o 17:25 
I'd recommend playing the flash version http://hatsproductions.com/OrganTrail.swf
That should help until the developers make this version more controller friendly.
Alexandra Lorular 30 czerwca 2013 o 19:23 
I have played the flash version, bought this one cause I liked it... *sighs* I really hate being utterly ignored by the devs.
Liboicl 30 czerwca 2013 o 19:32 
Yeah, it seems they just wanted more cash, hence a quick port from the phone/tablet version.
Krychur 1 lipca 2013 o 6:34 
how do u put the shoot button to spacebar? i put the shoot button to spacebar and i cant fire. please help me.
Hex: Devour Ass 7 listopada 2014 o 6:07 
@Liboicl Just because the put out ports of a game they already made doesn't mean they are "wanted more cash"; as for the port to the phone/tablet if people LIKE the game and like the idea of the mobile version... Then the devs thought it MIGHT be a good idea to SUPPLY the DEMAND that people want. Maybe the "Dev Team" consists of a small group of people who are CURRENTLY working on a DIFFERENT game, so they CAN'T fit it in their schedule; it's also not as EASY as just "add controller support". It just doesn't work like that, sometimes you have to re-code the WHOLE DAMN GAME.
Sam Lilly 17 listopada 2014 o 12:35 
Początkowo opublikowane przez Protomans' Proto-Balls:
@Liboicl Just because the put out ports of a game they already made doesn't mean they are "wanted more cash"; as for the port to the phone/tablet if people LIKE the game and like the idea of the mobile version... Then the devs thought it MIGHT be a good idea to SUPPLY the DEMAND that people want. Maybe the "Dev Team" consists of a small group of people who are CURRENTLY working on a DIFFERENT game, so they CAN'T fit it in their schedule; it's also not as EASY as just "add controller support". It just doesn't work like that, sometimes you have to re-code the WHOLE DAMN GAME.
And why would they want to supply the demand? Oh right, to make money. Funny how that works. I mean, if they didn't want any money for it, it either wouldn't be on here or it'd be free to play. So I don't think it's greedy or anything. I mean... they need money to keep going just like the rest of us. But they definitely did it for profit as at least part of the reasoning.
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Data napisania: 25 czerwca 2013 o 18:31
Posty: 7