Organ Trail: Director's Cut

Organ Trail: Director's Cut

cdoublejj May 11, 2013 @ 11:47pm
Man it sucks being upset like this. (Not what I expected)
!!! >UPDATE < !!! EDIT: before you reply you probably want to see some of the other posts. i made post talking about how i beat the game. (still not a big fan of the controls)

Well, now I see why people are saying "pay no attention to haters" in some of the questions thread. I also totally understand why people are "hating".

I'm one of those who is upset I didn't get what I thought I was paying for, that upsets me and instead of enjoying my game I'm in a not so happy mood.

I have thoroughly enjoyed the free flash flash version readily available on the developer's website.

I was none too pleased. I came here and noticed the FAQ. I wasn't surprised to see the first question devoted to shooting, what really bothers is me the "My girl friend can play it upside down and blind folded."

Not only is that not helpful it's insulting, in several ways. What does your girl friend have to do with it? Maybe your girl friend is better at some things than the rest of us.

What I want is shooting like in the free version, "Yes with only 8 directions!", which is interesting the dev knocks it since the free version has it and it's easier than the paid for versions controls( at least for me).

Now I read the suggestions that said to give it a chance, "That you will get better at it." I honestly sat there and though about that but, there is one hang up the controls are inverted.

Not only is it a difficultly level that I'm not comfortable with, it's something I don't enjoy. Inverted controls just happened to be my cryptonite.

Another thing that bothers me, is that I'm fairly confident that without looking, the mobile version has the same controls.

I have spent some time with touch screen devices before and from my experience I'm fairly confident I would find the shooting mechanics way easier on the touch devices.

Also I noted the game is made with Unity based on the files in the game's directory.

So I don't understand why they can't put in the controls form the free version. Especially since they are using Unity. You could even make it an option in the options menu. Unless there is some amazing complex and time consuming coding issue, why isn't this being done?

I know I'm not alone based on some of the comments and feedback I'm reading.There is a reason that the negative feedback exists.

EDIT: I wanted to say that other wise the pay for version looks like it's totally awesome. I haven't gotten very far in the game because I was turned off so much and so quickly in the beginning.

SOURCE:

https://docs.google.com/document/d/16IU6DMEILUCzin9X4gGnuJDsXeQ3WGfY-0aHPC8HbvI/edit

http://hatsproductions.com/organtrail.html
Last edited by cdoublejj; Dec 21, 2013 @ 1:43pm
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Showing 1-15 of 41 comments
Frog May 13, 2013 @ 12:07pm 
While the old shooting mechanics would work while scavenging, being able to shoot in only 8 directions wouldn't work during any minigames where you are standing in one spot, or trying to shoot zombies from tombstones, or during hostage situations. I'd recommend sticking it out just a little longer - I haven't sat with a single person who didn't eventually get comfortable with the controls.
cdoublejj May 13, 2013 @ 5:29pm 
I'm getting a little more comfortable with it but, it's hard to tell whihc is easier because of another issue i've noticed.

When i first made this write up, i had set it normal mode not realizing easy modes is the same as choosing the cop in the free version, thusly i edited out my part about the faster zombies, now that i have had a chance to play for a bit, i have noted even the easy mod the zombies are way faster probably the same speed as in normal.

To me that's a game play balancing flaw. I can't really tell which way of shooting is easier since the zombies spawn and move so fast, even in easy mode.

Also the amount of zombies that spawn should be relative to the zombie activity meter at the spot/time you stop, if it relative i'm not noticing it.
Daeds May 15, 2013 @ 2:37pm 
Hmmm... I too am pretty terrible with inverted controls, but was able to adapt to the controls of this game really easily. I just approach the aiming/shooting mechanic a bit like aiming a slingshot. I'm wondering if perhaps you are starting from an odd point, like on a zombie instead of your character. When you want to shoot, are you clicking on your character and then drawing back to aim/fire, or are you clicking somewhere else?

As for the speed of the zombies... I don't recall playing the free version, but they seem fairly balanced to me. However, missing a shot or two in the middle of a decent size group can quickly lead to disaster, so I can understand why you would be having a problem there if you're having trouble aiming.

Hopefully you'll get it figured out; it's a really fun game. Good luck!

EDIT: Forgot this point the first time, but I actually do think that the zombie activity meter affects the amount of zombies encountered when scavenging. At least, I thought I noticed that when I first played a while back (before it released on Steam), so have been adapted my play accordingly ever since. lol I'll try to test it out a bit sometime this weekend to see if I can get some numbers in regards to that.

EDIT 2: Just read that FAQ document. It suggests that you click on an enemy and draw back to your player... Pretty much the exact opposite of what I've been doing (fairly successfully, mind you). I'll give that a go some time soon as well. Perhaps try doing it my way and see if that works better for you.
Last edited by Daeds; May 15, 2013 @ 2:47pm
cdoublejj May 17, 2013 @ 1:31pm 
I understand the shooting now, it's still bit odd especial since it's most likely strait from the android/iOS version. It is getting more manageable.

"missing a shot or two in the middle of a decent size group can quickly lead to disaster, so I can understand why you would be having a problem there if you're having trouble aiming."


Nail on the head! IN the free version... at least while playing easy mode you can afford to miss a few times. However you forgetting 1 thing, some zombies require up to 3 hits to die which cause the same problem as missing a few shots, even if you alternate between zombies.

Hence my mentioning of the game balancing bugs. Easy should at least be easy.
EVEILMINION May 19, 2013 @ 10:34pm 
if you get hit you only lose half of what you gathered and like 20% of your health. Your not suppose to never get touched.

And at most the fat zombies take and only the fat ones take 2 hits so least in the full version it's not as many shots.
cdoublejj May 20, 2013 @ 5:39am 
That's not true you can also die. In the free version i could scavenge to my hearts to content but, the in pay for version is usually wind up dead. in the free version you can usually hold the zombies off.
@Innomen Jun 18, 2013 @ 8:00pm 
FWIW to scavange forever you just have to note the threat level and do other things (rest/trade/repair) till it's "low." Scavanging takes an hour, and zombies are worse at night in my experience.

I can tolerate the shooting mechanic, but I would prefer a simple point and click option.

This game is suffering from the classic retro game problem.

Retro games were old and busted. Graphics aren't the only things that have improved over the years. Flexibility has as well. But including modern UI and gameplay options can feel I'd imagine to devs and purists like a violation of the retro feel.

It's a bit like the problem of realism vs fun. The solution in my opinion is toggles. Lots and lots of toggles. If he's already got the control systems coded he absolutely should implement them in the options as options.

If there is an issue of one mthod or another creating an advantage and breaking scoring then simply attach relevant options chosen disclosure to the score boards or create a score modifier.

People like me don't give a flying ♥♥♥♥ about score anyway.

/rant
mrbenz19 Jun 20, 2013 @ 1:13am 
I've played the free version before and delighted when I saw the Director's Cut is available via Humble Bundle.

My first run was yesterday with difficulty set to 'Difficult'. And boy, I was panicked and stressed out since the supply is so scarce and two of my friend have dead and I don't have enough ammo to scavenge safely. Finally after a long and really hard trip, I managed to reach the Safe Haven.

You complain that the zombie is too fast, missing 1-2 shot is fatal, you can't scavenge to your heart content since it's tough out there. But hey, isn't that what's zombie apocalypse about? You supposed to scared go outside to gather food, need to calm down to shoot zombie perfectly, want to conserve ammo as many as possible.

IMHO the Director's Cut version is much better than the free. The additional content, the upgrades, skills, other mini games aside from scavenging. It's just great.

Now about shooting mechanism. Yes, it differs 'a lot' from the 8-way mechanism from the free version. Yes, it looks like the dev didn't change the control from the mobile version. Yes, it is hard to master at first.

But look at what they intend to do here. Adding more shooting mode other than scavenge need a better mechanism than 8-way shooting. The game need something more flexible than that. And if you think about this touch-and-drag method, we get this better than those who get the mobile version. At least I can still see everything when I aim my rifle to the zombie. If I played it on my phone, my hand will cover a LOT of things. And with mouse, we can 'touch' more perfectly and more precise than mobile phone (my fingers quite big thus I always has problem with touch screen).

This touch-and-drag method, IMO, is a good mechanism to address shooting accuracy. Just like in real world, if you're not used to shooting gun, it will be hard to shoot accurately. Yet, veterans able to know the trick and shoot much better. This mechanism actually is one of the best one to address accuracy problem on a 2D top view game like this one IMO.

If you complain that you can't run while aiming, then you play too much games and watch too much movies to the point you can't figure out which is true in real world and which is not. No one should running when they want to shoot with a rifle. The accuracy will drop down noticeably and you will have a hard time to even shoot a tree.

This game leaning more to reality than you initially thought when you think more about it. It drives you to the horror of surviving Zombie Apocalypse quite brilliantly and realistically more than the free version.

If you forget the free version and play this game without any expectation or benchmark, you will be able to see the game in a different way of view

TL;DR The game is more realistic than you think. The shooting is unorthodox yet quite realistic on it's taking to shooting accuracy. Play this game without comparing to the free version to appreciate it.
@Innomen Jun 20, 2013 @ 1:43am 
I too fwiw like the shooting mechanic. Drawing a line from the zombie to the player is genius. It ends up behaving jst like aimed vs snap shot in fallout. If you hold still and draw a complete line you'll always hit. If you're on the move your accuracy drops, if you fire too soon, accuracy drops further.

The reload bar is almost the exact time it takes for me to comfortably and steadily draw a line from a zombie at mid screen to me at one edge.

I like that the gun is obviously a hunting rifle, probably bolt action. Reminds me of wwz.

Killing Zed is not like killing Charlie. Supression fire in a Zed fight doesn't exist in the Z world so you don't need full auto, indeed such would be a gross waste of ammo.

The ideal zombie weapon would probably be a semi auto 22lr rifle with a 50 round drum and a laser dot. The game rifle behaves pretty close to that. Only the "Reloading" bar would more likely say something like "Aiming."

The room for expansion in this game is staggering. I find myself full of ideas for jobs and additional content. Bad sadly I can't code, and that's the end of that. :/
Last edited by @Innomen; Jun 20, 2013 @ 1:53am
cdoublejj Aug 9, 2013 @ 10:10pm 
except it's almost impossible to drawn the line "straight" even with a nice and accurate gaming mouse. if you are off by so much as one pixel you miss and then you have to rel... oh wait your dead.

bottom line i found the free version shooting easier and more enjoyable, and i think with the increased speed of the zombies it wouldn't have made the game to easy for me.
Last edited by cdoublejj; Aug 10, 2013 @ 5:32am
@Innomen Aug 10, 2013 @ 8:29am 
The line is automatically straight, it's two points, just like drawing a line in paint. You can draw whatever you want in between so long as the click point and the release point are zombie and you, and you haven't changed direction. (The zombie won't unless you move, or it collides with an obstacle.)

So long as initial click and release mark the ends of the line you can be as sloppy as you want.

If you're having so much trouble you're doing something fundamentally wrong. It's not even a matter of skill, it's just knowing what is expected.

The biggest mistake you're likely to make is firing on the run which is a lot more difficult because the zombies track where you are, not where you were when the bullet was released. Do not move until the shot lands.

So again, hold still, click on zombie, draw line to your self, release, dead zombie.

Also you don't HAVE to click on the zombie, that's just the best way to ensure a straight line.

Think of it like this, you're drawing the bullet's path or part of it.

If your mouse isn't capable of this there is a hardware fault. If you're not capable of this, I've made an error explaining it. No snark.

Practice on the defense jobs in town where you stand behind sandbags and pick off zombies. It forces you to hold still which is what you should do anyway.
Last edited by @Innomen; Aug 10, 2013 @ 8:31am
0gb.us Aug 10, 2013 @ 10:05am 
Originally posted by Innomen:
So long as initial click and release mark the ends of the line you can be as sloppy as you want.

If you're having so much trouble you're doing something fundamentally wrong. It's not even a matter of skill, it's just knowing what is expected.

Originally posted by Innomen:
If your mouse isn't capable of this there is a hardware fault. If you're not capable of this, I've made an error explaining it. No snark.

That's such an excellent way of wording it. I totally agree.
skulz87 Aug 10, 2013 @ 12:27pm 
Maybe they did the shooting system like that to be challenging?
cdoublejj Aug 12, 2013 @ 3:10am 
Originally posted by Innomen:
The line is automatically straight, it's two points, just like drawing a line in paint. You can draw whatever you want in between so long as the click point and the release point are zombie and you, and you haven't changed direction. (The zombie won't unless you move, or it collides with an obstacle.)

So long as initial click and release mark the ends of the line you can be as sloppy as you want.

If you're having so much trouble you're doing something fundamentally wrong. It's not even a matter of skill, it's just knowing what is expected.

The biggest mistake you're likely to make is firing on the run which is a lot more difficult because the zombies track where you are, not where you were when the bullet was released. Do not move until the shot lands.

So again, hold still, click on zombie, draw line to your self, release, dead zombie.

Also you don't HAVE to click on the zombie, that's just the best way to ensure a straight line.

Think of it like this, you're drawing the bullet's path or part of it.

If your mouse isn't capable of this there is a hardware fault. If you're not capable of this, I've made an error explaining it. No snark.

Practice on the defense jobs in town where you stand behind sandbags and pick off zombies. It forces you to hold still which is what you should do anyway.

I do standstill but ,the zombies constantly move and they move fast. I find if my angle is off a little bit a completely miss the shot.

It could because the zombies move so muhc faster in the pay for version, even in easy mode no less it's hard to take time to aim properly as your a few steps away from about 7 zombies.

Though i did address this in the main post. this really irritates me why can't the zombies in easy mode be as slow as they are in easy mode for the pay for version.

challenging is one thing but, to be just as hard in difficulties is not cool even more so when the difficulty and shooting is way different form the demo, i thought the whole idea of a demo was to demo a product and see what it's like.

i'm about the fraps this ♥♥♥♥. maybe both versions.
Last edited by cdoublejj; Aug 12, 2013 @ 3:12am
Until I finally decided to come to this community hub I never even knew there was free demo. After the playing the demo I'm completely in awe why they decided to change what they did from the demo. I just dont understand.

The game needs an update that fixes the zombies and shooting.
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Date Posted: May 11, 2013 @ 11:47pm
Posts: 41