Organ Trail: Director's Cut

Organ Trail: Director's Cut

Boco  [dév.] 25 mars 2013 à 9h02
Developer Curated FAQ
Hey guys. I've been at PAX East and I'm about to leave for GDC so it's KILLING ME inside that I can't respond to everyone personally about comments or issues you are having. (I'm back!) I threw together this FAQ to try and help some of you.

https://docs.google.com/document/d/16IU6DMEILUCzin9X4gGnuJDsXeQ3WGfY-0aHPC8HbvI/edit?usp=sharing

Feel free to ask questions and I'll do my best to get back to you. Thanks!
Dernière modification de Boco; 2 avr. 2013 à 13h09
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Affichage des commentaires 1 à 15 sur 97
Hey Boco,
Pay no mind to haters. They see you codin', they hatin'.
Great game, really. Has more charm and quality gameplay than red carpet rollouts from major devs. You guys rock, with banjos, even, and your website is hilarious. Good luck with this title and future ones.
Boco  [dév.] 25 mars 2013 à 9h56 
People like you are why I make games. Thanks!
In GNU/Linux version you can do a fullscreen by editing a config file of this game. But it's not described in FAQ.
Hey I really enjoied the game and got all the skulls already ;) hmm if one thing I could ask though is what's the central aiming point on the character to give the perfect shot. I guess where the bullet exits from. I've been having good luck using the character's neck ((if it had one)) or his hand on the gun but still not sure or it's something more off. Want to tell where the bullet starting point is as to the character, please? :)
Boco  [dév.] 25 mars 2013 à 11h02 
Its pretty much the center of him. I tried to make the gun aim right out the center but at some angles it just does not look right. Derp!
I enjoy the game :{ I just want to get that feeling when you know how high of a score you got though...
Please fix the controls
Boco  [dév.] 25 mars 2013 à 18h50 
iCE$WAG $WI$$ CA$H a écrit :
Please fix the controls
You're gonna have to be more helpful than that.
This game is absolutely addicting, great game! And as far as the "please fix the controls" comment, he probably just didn't read the FAQ, as your tip works perfectly for aiming, now if only people can take your pro tip for life to heart.
just finished a suicide run using the aiming advice listed in the FAQ.

do it, it works very well
Hello Boco, you can ask about something, will be add new additions to the game and add new Achievement? Sorry for my bad English
Dernière modification de Darkfressura; 25 mars 2013 à 21h10
Oh wanted to ask, does endless mode get harder because of time gone by in the game or distance traveled?

Also for a comment, can you make jobs for X dollars be worth more if it is for money, most jobs aren't worth the bullets you'll need other then the just run to a crate one. ones for like a medkit or a car part are worth it.
I also decided to make a guide. I woul dlove for this game to get some serious fundung treatment. You could even make it an MMO! lols
Hello! I have a question about Endless Mode scoring! May I ask, how is the Hours Taken score intended to influence player behavior? This is to reward the player for moving at a faster pace to influence the distance:hours ratio?
Thank you! :)
Boco  [dév.] 26 mars 2013 à 5h26 
Scally a écrit :
Hello Boco, you can ask about something, will be add new additions to the game and add new Achievement? Sorry for my bad English
There are no plans to add more content right now because we have two other cool games we would like to finish some day. But we didn't plan on doing the first expansion either...

EVECHARM a écrit :
Oh wanted to ask, does endless mode get harder because of time gone by in the game or distance traveled?

Also for a comment, can you make jobs for X dollars be worth more if it is for money, most jobs aren't worth the bullets you'll need other then the just run to a crate one. ones for like a medkit or a car part are worth it.
It's distance. Yea that could probably use a little more balancing. They aren't supposed to be good deals anyways.

Cypher a écrit :
Hello! I have a question about Endless Mode scoring! May I ask, how is the Hours Taken score intended to influence player behavior? This is to reward the player for moving at a faster pace to influence the distance:hours ratio?
Thank you! :)
Mostly to reward those who can keep their ♥♥♥♥ moving. You could probably go FOREVER if you kept stopping to hunt and rest.
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Posté le 25 mars 2013 à 9h02
Messages : 97