โพสต์: 28 พฤษภาคม
NOTE: I do not own the Gold Edition.Sword of the Stars: The Pit
shines where it smudges. Applying strategy to it seems to make it one part rogue-like and two parts resource management.
You must budget:
- Food, to combat starvation.
- Weapons, to combat monsters. Need repair. Most modes of repair will not restore the weapon to full quality, so holding onto the same weapons forever may not be the best choice.
- Ammunition, for your weapons. Tip: Don't be afraid to hoard it in the early levels. You'll need it, eventually.
- Armor, for protection and miscellaneous benefits. Needs repair.
- Repair items, to repair your gear. Repair items are fairly specific, such as gun-kits, melee-kits and armor-kits.
- Tools, which give you better chances in picking locks, repairing machines, working computers, etc. These have limited uses, but some can be recharged.
- Health items, to heal damage.
- Medicinal items, to cure debuffs such as disease, poison and radiation.
- Inventory space, to store all of these items.
- Others, including items to scan the environment or lay traps.
Resource management feels rewarding and the scarcity of resources will lead you to some fun, by-the-skin-of-your-teeth moments. However, there's the rub: in a randomised rogue-like game, the chance of getting enough of each resource to scrape by to the end is slim, regardless of how well you budget them. This results in most of your deaths ending not in a bang, but, instead, a quiet flicker, due to the exhaustion of a resource.
I enjoy the game every now and then for the challenge, but it requires a big time commitment to understand the game's mechanisms and to get good "rolls" (runs where you receive good drops of each type of resource). It's not as forgiving as Binding of Isaac
, due to the time commitment, nor as generous, due to the necessity for good rolls. The learning curve to navigate The Pit
with savvy seems to be much steeper and the rewards along the way seem much more intermittent.
One note that might turn off some players: The Pit
's gameplay is not
comparable to Binding of Isaac
. It is turn-based. Most enemy A.I. will do nothing but immediately seek you out and attack you once aggro'd (most will pursue you across the map, if they're quick enough to keep up). Attack patterns are mostly limited to straight lines, with almost the only exception being that some enemies will flee at low health.The Pit
distinguishes itself through absolute, unflinching brutality. It's a good answer if you want some strategy in your rogue-like games, but, for many players, it's not a game to main-line; it's better suited to pick up every now and then and put in some decent tries. I recommend waiting for a sale.P.S.: Sgt. Gunny's a pretty cool guy