Indsendt: 2. juli
Firstly, the title is a rogue-like, turn-based survival game with a medium-small sized lore where you must advance through floors, levelling and collecting equipment as you do so, to survive and win. The main problem comes with the limited variety of gameplay, and the methods to attempt to make the game more fun and unpredictable. This review is of the base game, without the use of any downloadable content or otherwise.
The game is always biased, giving a painful experience almost every playthrough due to such luck-based gameplay. Skill of the player is judged simply by how much one can utilise poorly thought out and tedious mechanics. The game seems to try to portray an extremely hostile environment with just enough for a competent player to survive but in reality the gameplay is almost completely based on finding overpowered items.
The textures and animations in the game are mediocre at best, usually including painful delays on attack animations and slowing the game down unnecessarily and forcefully without option to remove the feature.
When one modifies their computer, the save data including logs and recipes is completely wiped from the game due to lack of utilising of the steam cloud and inability to find save data on the computer's memory, despite such data being automatically recognised on most other games, wasting countless hours of gameplay.
To conclude, the game is unique in it's role as a turn-based rogue-like, but lacks any decent amount of strategy for serious gaming, and since most fun is taken from collecting new logs and equipment, it is hopeless to think many who would enjoy the casual uncontrollability would enjoy the slow-paced, turn-based gameplay for a prolonged time unless they enjoyed obtaining collectables.