Other fixes: - Fixed (finally) bug: Burst-fire sometimes misfiring when poisoned/choked. - Fixed bug: Level up sound playing when earning first experience in new game. - Fixed attack animations holding last frame while shot travels to target. - Fixed bug: Charge Hub infinite XP exploit. - Fixed bug: Selection color in recipe list for crafting. - Fixed bug: Enemies occupying the same square. - Fixed visual issues with attack animations. - Fixed bug: Interacting with devices while blind causing Outline to disappear. - Fixed bug: Skill/Stat modifiers not showing descriptions when loading save game. - Fixed bug: Extra ammo/items being discarded when picking up loot with full inventory.
Additions and changes: - Enviromentally sealed armors now protect against gas attacks. - Added notification if player equips a weapon they don't meet the requirements for. - Added HUD toggle. - Quantum Scan Helmet now reveals props. - Adjusted monster variety on Floor 30 on Hard/Insane difficulty. - Added dragging item onto another of the same size to swap positions in inventory. - Added more info to SotsDex entries for weapons/armor/characters. - Added moves remaining to HUD. - Added grouping similar items when auto-sorting inventory. - Added log entries in SotSDex for experience earned. - Added context menu for shortcut items in Inventory. - Auto-targeting will track last target. - Skills now show stat contribution. - Biomods/Keys grouped together in SotsDex, including post-identification. - Energy Drink reduced speed increase from 2 to 1 - Changed recipe failure dialog colors. Green for success, yellow for valid but failed recipe, red for invalid recipe. - New recipes and monsters.