Sword of the Stars: The Pit

Sword of the Stars: The Pit

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last level plus game bulls**t
Advise for everyone (easy) for this game get melee up use it when you don't need to use weapons to kill mobs because you need ammo for last level and you'll want know your weapons because the randomness is ♥♥♥♥.


i have 300 flechette Rounds 2400 rifle rounds in the entire game no weapon that uses flechette and one rifle i found on first few level that has long gone due to wear and tear.

Now im on sub level 30 with 40 shotgun rounds and 75 pistol rounds i have the cannon but cant use it because no PBA and i have energy weapons everywhere but no power cells but i do have 2400 rounds of useless rifle rounds. Now i stuck fisting things to death.

Last level is just room after room of high level mobs. cleared out the Tanka room by just standing in the middle of them as they rocket each other to death. and have punch my way through 2 others but now it is white goo and i got nothing.
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Zobrazeno 115 z 22 komentářů
Welcome to rogue like games, theres always a risk carrying around lots of extra ammo for guns you may not have. As for the flechette the gun for that is the scatter gun i believe. good luck finding that though.

As a point to note for you. Dying is quite a main attraction to games like these. If your using your fists chances are your luck has ran out, you can keep fighting on if you wish and maybe by some luck youll find a weapons locker... thats totally up to you. Good luck though!
I thing Mag weapons (Mag pistol, mag rifle, maybe others) use flechette
This Game is The Defenition of Randomness
I've played a great many roguelikes, and I've got to say that this particular one *does* feel like victory is more subject to RNG whims than most. It is probably because that it can be so difficult to get yourself outfitted with even 'basic' equipment; most roguelikes don't offer much difficulty at all in obtaining some usable weapons and armor, the rare stuff are the 'luxury' items analagous to biomods.

I think this is probably a function of actual equipment drop rates being somewhat low, the need for potentially rare ammo for most weapons, and the rate of item destruction (through wear and tear plus traps/monster attacks).
I understand this ♥♥♥♥♥♥♥♥ seriously i was stuck with a pistol from floor 1 to 17
Mag rifle uses flechette, it's nearly as good as the pulse rifle; however the pulse rifle is easier to get.

If I'm not playing soldier I always dump my points into str for the extra inventory so that I never leave ammo/food behind.

I highly recommend getting the recipe for adamantium claws from the recipe thread, they're awesome and you can reliably build them before floor 20.
Don't get me wrong I like rougue like games. I have Ftl Hack,slash,loot. but wish they have more recipes for basic guns for each ammo type like the Laser Rifle.

Equipment was:
Silver Era bracers
Chitin Armor
Flamer
Machine Pistol
Shotgun
Laser Rifle
Meson Rifle
Laser Pistol
and a vibro sword

Lost weapons due to Breakage
Pistol
Sniper Rifle

Other weapons that droped
Rad Blaster (is this thing any good)
I got mag rifle and mag pistol in the first 3 floors... fletchette rounds were very rare, current game i found 2 cannon kits on level 1 and a tarkan skill item for spears? I've never seen a spear anywhere
Randomness is one thing, but it shouldn't be the most important aspect of being able to advance. It stops being a skillful game when you are relying on luck to get you through every playthrough. I am done playing the normal difficulty until they address the RNG reliance.
Tell me about it. One of my early runs I got to Floor 27, had weapons up the wazoo but the game only would drop pistol ammo, and I got all my gear coroded all in a blink of an eye. It was rediculous, but I had a blast all the way to the end.
Just foolishly discarded my shotgun and rifle (dura was <5 tho so it might have not mattered) when I got that mag rifle and laser rifle... but finding ammo for that after I used up my 300+ flechettes... ugh. So I was just plodding around using my ceramic armor and lightning sword. Frighteningly effective when modded a bit. But in the end dura of the sword went to hell and pummeling stuff with my fists was not working out so good.

Anyway, playing a few times to discover the reciepes is a must.
i was at floor 23 with only pistol ammo and my sword(because for the last 6 floors all i got was food food food and pistol ammo) then i somehow got surrounded by 3 of those HUGE proteans who then proceeded to slowly murder me by destroying my equips then my life, painful slow death lol...i hate those things
Naposledy upravil Berioth; 19. bře. 2013 v 18.00
I got lucky. I beat the game on my first playthrough on EASY with the MARINE. Even on EASY, the game was no walk in the park. The unpredictable nature of the RNG exposed me to some unpleasant situations.

I put all my points into MIGHT until I had a base value of 100. I spread my skill points out quite a bit more. I found myself focusing mainly on computers, mechanical, electronics, and translation (odd, right?). Put points into lockpicking as well. Lots of experience to be had out of combat!

Training devices boosted my melee skill almost exclusively. I found several adamantium resin on the first few floors and nowhere else in the game. Decided to hang on to them. Glad I did.

Found the parts for a laser rifle by floor 3 or 4. Found parts to make a pulse rifle by floor 5. Failed the combine... didn't see another photonic amplifier for the rest of the game.

Got lucky though. Really lucky. Got the rest of the materials I needed to make Adamantium Claws. Relied on those and my starter rifle almost exclusively until level 25 or so (saved my rifle ammunition for those annoying acidic goo enemies). Got cannon parts around there, but never saw the armor required for using the cannon. Looted a mag rifle... what an awesome gun that was. Turned it into a heavy slug rifle on floor 30 while searching for the goal line.

What a mess floor 30 is. I spent a bit of time resting to get my health back (had a lot more food than health kits).

Favorite items:

Adamantium Claws
Quantum Scan Helmet
Rosetta Brain
Grav Boots
Hero Sotswiches!

Kinda wish this game had some kind of store like Dead Space... automated platform for buying and selling... with a bit of "The Pit" brand random inventory.
If you know what you're up against, it's the easiest floor in the game by far simply because it's the only one you can specifically prepare for. That said, you pretty much HAVE to. It's possible on Easy to brute-force your way through several rooms until you bumble into the stasis chamber (I did my first time), but from Normal onward you kinda have to know what you're doing.


The final floor's map is static. Once you know the layout, you'll be able to take a route that only goes through six rooms (hint -- blow up the blue zeta door).

One of those rooms is full of trivial bats and stuff. One has tarka xombies that berserk on the rest of the room when you shoot them and then close the door. Two of the others are full of robots that can be berserked on each other with a cyber scrambler. One may be bypassed completely in a single turn without alerting enemies if you hoard enough energy drinks. The last one is full of xombies vulnerable to berserking with a rage beam. Basically, your best weapon against these extremely crowded rooms full of high-powered enemies is to set them against each other while you sit behind a closed door, sing show tunes, and play five-finger fillet with your adamantium claws.

Hoard grenades throughout the last several floors. You'll probably have a good two or three stacks of frag grenades, and at least a few EMP's. Use them while everything is nice and distracted with berserked monsters to thin the pack down quickly.

Learn which enemies chase you out of the room and which remain stuck to it. You can usually bait a good third of the enemies out of the room on their own, and after that you can chug some energy drinks and just make a run for the next door if all else fails. The non-Greek doors on this floor are all unlocked, so you don't have to pick it.

Pulse rifle is highly recommended. If you've been hanging on to spare energy cells, you can craft backpacks with them. Upon clearing the second-to-last floor, it's a good idea to craft as many as you can, then drop all your ingredients, utilities, and all but a few pieces of food to make room for tons of backpacks. I usually walk in with a good 7-8 of them, and I'll rarely even need to use more than a couple.

If you come in adequately prapared, food isn't really a concern on that floor. Other than the one blind run, I've never needed to really eat anything in there. I usually top myself off after crafting my backpacks, then bring in one stack of cooked meat just in case, but I've never had to touch it. It's really short, you take minimal damage from most of the rooms, and if you biff one you're probably staying alive between turns with a field surgery or nanomeds -- so resting shouldn't strain your supplies much.

Oh, and the entire floor can be walked through completely unharmed if you have a disguise belt. So if you see one drop at any point in the game, keep it at all costs, and use energy drinks after you put it on to extend how far you can run with it.
Naposledy upravil Berahlen; 6. pro. 2013 v 16.30
Wow... good info. I was so enamored of my Pocket Tesseract I never unequipped it for the shield belt or the disguise belt. Looks like I was only making things harder for myself.
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Datum zveřejnění: 17. bře. 2013 v 3.18
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