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As a point to note for you. Dying is quite a main attraction to games like these. If your using your fists chances are your luck has ran out, you can keep fighting on if you wish and maybe by some luck youll find a weapons locker... thats totally up to you. Good luck though!
I think this is probably a function of actual equipment drop rates being somewhat low, the need for potentially rare ammo for most weapons, and the rate of item destruction (through wear and tear plus traps/monster attacks).
If I'm not playing soldier I always dump my points into str for the extra inventory so that I never leave ammo/food behind.
I highly recommend getting the recipe for adamantium claws from the recipe thread, they're awesome and you can reliably build them before floor 20.
Equipment was:
Silver Era bracers
Chitin Armor
Flamer
Machine Pistol
Shotgun
Laser Rifle
Meson Rifle
Laser Pistol
and a vibro sword
Lost weapons due to Breakage
Pistol
Sniper Rifle
Other weapons that droped
Rad Blaster (is this thing any good)
Anyway, playing a few times to discover the reciepes is a must.
I put all my points into MIGHT until I had a base value of 100. I spread my skill points out quite a bit more. I found myself focusing mainly on computers, mechanical, electronics, and translation (odd, right?). Put points into lockpicking as well. Lots of experience to be had out of combat!
Training devices boosted my melee skill almost exclusively. I found several adamantium resin on the first few floors and nowhere else in the game. Decided to hang on to them. Glad I did.
Found the parts for a laser rifle by floor 3 or 4. Found parts to make a pulse rifle by floor 5. Failed the combine... didn't see another photonic amplifier for the rest of the game.
Got lucky though. Really lucky. Got the rest of the materials I needed to make Adamantium Claws. Relied on those and my starter rifle almost exclusively until level 25 or so (saved my rifle ammunition for those annoying acidic goo enemies). Got cannon parts around there, but never saw the armor required for using the cannon. Looted a mag rifle... what an awesome gun that was. Turned it into a heavy slug rifle on floor 30 while searching for the goal line.
What a mess floor 30 is. I spent a bit of time resting to get my health back (had a lot more food than health kits).
Favorite items:
Adamantium Claws
Quantum Scan Helmet
Rosetta Brain
Grav Boots
Hero Sotswiches!
Kinda wish this game had some kind of store like Dead Space... automated platform for buying and selling... with a bit of "The Pit" brand random inventory.
The final floor's map is static. Once you know the layout, you'll be able to take a route that only goes through six rooms (hint -- blow up the blue zeta door).
One of those rooms is full of trivial bats and stuff. One has tarka xombies that berserk on the rest of the room when you shoot them and then close the door. Two of the others are full of robots that can be berserked on each other with a cyber scrambler. One may be bypassed completely in a single turn without alerting enemies if you hoard enough energy drinks. The last one is full of xombies vulnerable to berserking with a rage beam. Basically, your best weapon against these extremely crowded rooms full of high-powered enemies is to set them against each other while you sit behind a closed door, sing show tunes, and play five-finger fillet with your adamantium claws.
Hoard grenades throughout the last several floors. You'll probably have a good two or three stacks of frag grenades, and at least a few EMP's. Use them while everything is nice and distracted with berserked monsters to thin the pack down quickly.
Learn which enemies chase you out of the room and which remain stuck to it. You can usually bait a good third of the enemies out of the room on their own, and after that you can chug some energy drinks and just make a run for the next door if all else fails. The non-Greek doors on this floor are all unlocked, so you don't have to pick it.
Pulse rifle is highly recommended. If you've been hanging on to spare energy cells, you can craft backpacks with them. Upon clearing the second-to-last floor, it's a good idea to craft as many as you can, then drop all your ingredients, utilities, and all but a few pieces of food to make room for tons of backpacks. I usually walk in with a good 7-8 of them, and I'll rarely even need to use more than a couple.
If you come in adequately prapared, food isn't really a concern on that floor. Other than the one blind run, I've never needed to really eat anything in there. I usually top myself off after crafting my backpacks, then bring in one stack of cooked meat just in case, but I've never had to touch it. It's really short, you take minimal damage from most of the rooms, and if you biff one you're probably staying alive between turns with a field surgery or nanomeds -- so resting shouldn't strain your supplies much.
Oh, and the entire floor can be walked through completely unharmed if you have a disguise belt. So if you see one drop at any point in the game, keep it at all costs, and use energy drinks after you put it on to extend how far you can run with it.