splitalterego May 3 @ 1:07am
This game so hard
I shook a surface tree and failed my forage check and a creature called a wall crawler comes down. We exchange blows twice it deals about a third of my health on the third round it uses a psychic ability dealing 60 damage killing me. wtf ._.
Last edited by splitalterego; May 3 @ 3:26am
Showing 1-14 of 14 comments
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Cpl. Clicks May 3 @ 2:18am 
Thats the point.

Ive played 60 odd games and spent 120 hrs getting two victories.... 1 on easy then other on normal just now. The game shouldnt be played to win but for the journey.

Every time you fail you should be looking to learn a little more about the mechanics; the strengths and weaknessess of each character, which weapons to use against which enemies and when, when to retreat or stand and fight, which items to carry with you for crafting stuff you will need later etc but most of all you will need to unlock many, many recipes before your runs will become easier.

The fun is in losing and learning. Victory means nothing unless it is well-earned. ;)
splitalterego May 3 @ 3:22am 
I've played this for 60 hours and managed to get a normal and easy win so I get that losing is part of the game. I did forget to mention that this happened on the surface so I had a nice and long game time of one minute.
Last edited by splitalterego; May 3 @ 3:25am
Naamie May 3 @ 4:59pm 
Yes this game is hard and fun. Learn about the game.
Cpl. Clicks May 4 @ 4:53am 
Originally posted by splitalterego:
I did forget to mention that this happened on the surface so I had a nice and long game time of one minute.

lol... happens to us all :) Just start over.

Its the games you play for 4-5 hours and lose cause of a silly mistake that should make you angry. :)
FDru May 4 @ 6:20am 
This game is intensely RNG dependent. Most of my runs end due to starvation, ammo loss or death due to lack of armor and no way to repair it. Not poor decisions. Not getting myself into bad situations. Just damned luck.
Mecron  [developer] May 4 @ 8:01pm 
most of those states are made worse by poor decisions earlier on ;)
cpc8472 May 5 @ 6:20pm 
I hear you. So just the other day I was the Ranger, and for a change, everything was going ducky. I quickly found a second high caliber pistol as a backup, and shortly after I find a riffle and plenty of ammo for both guns. I found a couple extra sets or armor which she could actually wear, including stealth armor. Perfect for the Scoot. I was able to craft the razor fists. I managed to find / craft plenty of food. It was going great! What could possibly go wrong, you say? Level 9. I open a door. There's two damaged lockers side by side in the room. The second I step in front of one they both transform into Adaptiods and attack. They only did 1/3 of my heath in damage, so I figure I can at least get in one attack before I heal. I do decent damage to one, then they both attack me again for the remaining 2/3 of my health. DEAD! I really had no chance. How was that from a poor decision? Does Life Sense detect these creatures when they're disguised as furniture?
odin87654321 May 5 @ 6:31pm 
Yep- Life Sense does detect them.

Additionally- and I know you may not want to hear this- the Ranger is the best class for detecting Adaptoids at no resource cost.

Adaptoids only transform if hit with a weapon OR if a hostile creature ends its turn adjacent to it. Why does this make the Ranger the best class for detecting Adaptoids? The 3 base movement speed. Spend one movement point to get adjacent to a "suspicious" prop (read: EVERY 1 tile prop in the game) and attempt to intereact with it. If you can't interact with it... its an adaptoid! Retreat an optimium distance and deal with it as you see fit.

While each class save the Morrigi can spend a movement point to get close and try and interact with a prop, only the Ranger (and now the Zuul) have 2 squares to retreat in case of an adaptoid being discovered.
splitalterego May 5 @ 6:45pm 
Well it happened again, this time I was playing a ranger. I resisted the life drain and took it out in two shots. It really helps when you don't think its some lower form of ghost maker.
Cpl. Clicks May 6 @ 2:48am 
I tend to use a low dmg ranged wpn or the motion sensor to find out if its an adaptoid. In the base game scouts have a good to great ability to just not trigger the adaptoid. Not sure if this is a bug... just took it for some innate ability.
cpc8472 May 6 @ 4:53pm 
Originally posted by odin87654321:
Yep- Life Sense does detect them.

Additionally- and I know you may not want to hear this- the Ranger is the best class for detecting Adaptoids at no resource cost.

Adaptoids only transform if hit with a weapon OR if a hostile creature ends its turn adjacent to it. Why does this make the Ranger the best class for detecting Adaptoids? The 3 base movement speed. Spend one movement point to get adjacent to a "suspicious" prop (read: EVERY 1 tile prop in the game) and attempt to intereact with it. If you can't interact with it... its an adaptoid! Retreat an optimium distance and deal with it as you see fit.

While each class save the Morrigi can spend a movement point to get close and try and interact with a prop, only the Ranger (and now the Zuul) have 2 squares to retreat in case of an adaptoid being discovered.
I must have ended my movement turn in front of one of them. Then the one morphing must have triggered the second one. I do know about trying to interact with the object. When nothing happens I back up to a safe distance and fire away. I'll have to remember to keep life sense active at all times once she aquires the skill. It should last longer though. But still, two Adaptiods side by side?
Last edited by cpc8472; May 6 @ 5:23pm
odin87654321 May 6 @ 9:14pm 
Happens ;) Even worse is when one of the is an Ultra Adaptoid.
Lord Gek May 7 @ 7:27am 
Originally posted by odin87654321:
Happens ;) Even worse is when one of the is an Ultra Adaptoid.

I think it is safe to say NO OTHER ROUGULIKE has given their blobs this much depth, variety, and character!
PhyreMatrix May 7 @ 12:15pm 
Originally posted by splitalterego:
I've played this for 60 hours and managed to get a normal and easy win so I get that losing is part of the game. I did forget to mention that this happened on the surface so I had a nice and long game time of one minute.
Did you get those wins with The Pit vanilla or Mind Games? Because I was on level 28 with vanilla and when I activated Mind Games DLC pretty much got killed on the next stage by and invisible foe who ♥♥♥♥♥ me.
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