Posted: June 21
What I like:
-The UI is very clean, though it lacks some key features, like recording discovered recipes.
What I dislike:
-The first 8 floors (I stopped playing 8 floors in) involved no tactics whatsoever. I had to keep a mental list of "this monster is scary enough to donate some bullets to it's face" and that was it. No positioning, no abilities, few combat consumables.
-The game felt like a total grind. Every door can be picked for exp, every crate jimmied open, every station hacked. There are a large number of such objects.
-Character customization felt... lacking. You can put points into various skills on level up, but I did not notice a significant impact, particularly for combat skills. It seems equipment is far more important for what form your character takes, and as that is pretty much totally random, it can hardly be called customization.
-The crafting is awful. Even Morrowind stored past recipes for you. SotS? Better keep a notebook of what strange combinations of bindings, cloth, and animal detritus obtain you useful equipment. Sure, you can find hints to recipes in-game, but cross-referencing the ingredients listed in hints. (Note that crafting or absurd luck seems to be necessary to get decent equipment)
-Hoarding ingredients for crafting is awful. You can't craft just anywhere, you need to find a specific bench to craft each variety of item. You can either horde every ingredient (bad idea, inventory space is valuable) or track what ingredients are needed to make the thing you want.
I'm sure it's possible to derive enjoyment from this game, but to me it felt like a slog.