โพสต์: 18 มกราคม
It's probably a good time to review now. The developers behind Nitornic Rush made Distance after a successful Kickstrater compaign, in which I was a backer. I played the game since pre-EarlyAccess beta and it's one of those titles that doesn't have a long-lasting attachment feature, yet immediately sinks in as being something unique and great.
The production quality of this indie racer made by 6 people is 100 times better than something like The Crew, which shows something... At the very least a clear ability to estimate the workload and project scope in regards to the team's resources. There is no question that the game will be delivered exactly as was promised, if not better, and completely bug-free with great performance. Because it already is. I have no qualms with recommending this even under Early Access because really it is complete. All features promised by Kickstrater campaign have been delivered in time and as advertised. It is strange to praise a company so much just for doing things how they have to be done, but lately so few have been doing so, that as sad as it is, Refract really do stand out as being exceptionally professional and honest about their goals. And having a solid vision to boot.
Now the actual game. It's a survival racer where you can drive on tracks, under tracks, on walls, on roofs, you can fly, jump, there are zero-gravity sections and generally a complete and glorious cluster♥♥♥♥ every time you spawn on a level. No signle race will be the same because at some point, someone will decide "Racing on track is 2lame4me" and jump on a nearest skyscraper, ride on it's wall to cut, screw up the jump-off, fall onto a lazer and cut off his front wheels (the car doesn't die from that, as long as you can get it to a next checkpoint where it will regenerate any missing parts, it will keep going until it overheats or smashes into something). After that they will make a best attempt to use side thrusters to turn and sprint thruster to get more airtime, overheat, explode and everyone will laugh hysterically.
This game is one of those LAN party games that becomes and instant must-have. It is full of hilarious moments. But if Goat Simulator, which is similar in that respect, only has funny moments, Distance posses a huge mechanical depth and complexity unparallelled by any racing game other than Simulators. If you can get past the flying controls and master the "EveryTHING is a race track" mechanic of switching between tracks, walls, ceilings, portals, all the while avoiding obstacles and performing tricks to get cooldown and boost more or get more flytime, you will find a very satisfying experience due to the amount of ways every track can be completed in.
You can drive to next checkpoint. You can fly to it. You can jump to a wall, drive up, jump off, do a 180‘ flip to land on the part of the track above you and skip to the next checkpoint. You can fly off the track at any time and use building rooftops to skip track parts. And it's not cheating because it takes an enormous amount of skill and training to pull that off without meeting your demise and being reset far back. There is really nothing like this. Distance takes the "alternative route" of racing games to a completely new level.
Also a very advanced level editor, a ton of levels on Steam Workshop, incredible soundtrack, great graphics and atmosphere, fantastic production quality and a fair price. If you can find friends for a LAN party or organize a group to play in online multiplayer (because generally that part is pretty dead, if you don't organize and host, there are no random servers to join and race), you will have a blast. It is very difficult to properly master this game's 4-dimensional racing, but it's worthit and if you don't want, you don't have to do it. I had a blast taking 14 minutes to reach finish line, just because in those 14 minutes I discovered 34 ways to reach it. Also I love driving half a car. I mean look at my screenshots.
WTF I can FLY?
♥♥♥♥♥ Ima fly past whole track and finish in 15 seconds!
*explodes and respawns*
Ok, Ima fly to the building, drive on it's wall and jump off 3 checkpoints later!
*Does it all*
I am so pro ♥♥♥♥♥♥es! *Accidently cuts off half a car while flying, with left thuster gone car spins out of the track*
♥♥♥♥! Boost! Fly! Next checkpoint! *Explodes from overheat and resets*
Ok screw this, I am driving on track...
What's that glowy thing over there? Can I get there? Oooh I can...
10/10 would explode again.