PH4T3 <*.*> Jun 21, 2013 @ 4:57pm
Update 11
ETA?
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PH4T3 <*.*> Jun 21, 2013 @ 4:58pm 
Just curious ... about when we might see the next update? I know you will release it when it is ready, obviously. But could we expect to see something in the next week or two? Or is it probably going to be early August? Thanks in advance!
Mazey Jun 21, 2013 @ 5:32pm 
They try to do one every month, but they might very well slip with how close the last one was to the end of the month.
Korben Jun 21, 2013 @ 9:08pm 
Yeah, it looks closer to 5 weeks per update, I am guessing July 5th-8th it will be released.
Slend[HEOR] Jun 27, 2013 @ 3:54am 
well,if your curious about the updates,i sure one of them is "A ambulance will come if theirs dead bodys at the morgue and pick them up and put them in the ambulance and leave",unless you want to know other features i dont know about
kengoblue Jun 27, 2013 @ 4:18am 
hurry up because 10 is unplayable... This LAG is so aggrivating I MAY END UP IN PRISON... fix the leak PLEASE.
Starvin247 Jun 27, 2013 @ 6:21am 
about a month per release



Originally posted by kengoblue:
hurry up because 10 is unplayable... This LAG is so aggrivating I MAY END UP IN PRISON... fix the leak PLEASE.

try a small prison
Implied Facepalm Deadmeat Jun 27, 2013 @ 6:47am 
I just want to be able to clone ♥♥♥♥ again.
Brass Jun 27, 2013 @ 10:40am 
Originally posted by lisanal:
well,if your curious about the updates,i sure one of them is "A ambulance will come if theirs dead bodys at the morgue and pick them up and put them in the ambulance and leave",unless you want to know other features i dont know about

Yeah pretty sure IV tweeted about there being herses, doesnt mean itll be in the next alpha tho.
In the developers build they have many features that we dont as they are still working on them.
Soondead Jun 27, 2013 @ 9:50pm 
If they'd fix laundry and do something about the apparent leaks that cause lag, I'd be happy.

If they'd make those lazy workers help out with the laundry problem instead of slacking in the storage area all day when there's nothing to build or fix, I'd be ecstatic. Having to complete nearly all research by the end of day 1 in order to succeed makes the research bit sort of useless IMHO.
jacksonj04 Jun 28, 2013 @ 12:49am 
If you check out http://www.twitch.tv/introversionsoftware/b/415133214 you'll see that there are fixes for a bunch of leaks and looping sounds, a few optimisations, the clone tool is back, plus hearses to take bodies away. The video was 18 days ago though, so I'd guess there's more been done since.
wildbillhdmax01 Jun 28, 2013 @ 2:05am 
Rumors and Ideas on the forums say it going to be to day or tomorrow! People are saying that the Alpha 11 Video is today!
Last edited by wildbillhdmax01; Jun 28, 2013 @ 2:05am
crappy. Jun 28, 2013 @ 6:24am 
Here are the patch notes:

http://www.introversion.co.uk/blog/

Full change list Code:

= Performance improvements & memory leaks
- Fixed numerous large memory leaks
- Water simulation significantly optimised
- Fixed performance bug in object rendering (calling profiler from within inner loop)
- Rendering soft material edges has been improved and optimised (eg grass growing onto pathway)
- Rendering garbage bags was sometimes very slow, is now quicker. Weight caption removed
- Nameplates now fade out as you zoom out (less clutter + quicker to render)
- Fixed performance bug when ordering large areas of construction

= Land expansion
- You can now purchase neighbouring plots of land, and thereby expand the area of your prison
- Must be unlocked by the accountant in the beauracracy screen
- Expanding to the right of the road is experimental, and is likely to break everything

= TimeLapse recording
You can now record a timelapse video of your prison during construction
Use the Options -> Timelapse menu to set the frame interval and the playback rate of the video
Start and Stop recording from the main menu
Whilst recording you will see a red circle icon in the top right of your screen
NOTE: Timelapse videos will be saved to your PA saves folder, subfolder 'Videos'
NOTE: We export the videos as OGV (ogg video) format

- Intelligent toolbar highlights
Icons in the main build toolbar will now highlight when appropriate, based on the rooms visible on screen
Eg if you are looking at a Workshop, the Saw/Press/Table will all highlight.
Eg if you are looking at a row of jail cells, the Bed/Toilet/JailDoor icons will all highlight

- Prisoners now count down their remaining sentence whilst in your jail.
Once they have served their full jail term they are automatically released.
They will walk to the exit and be allowed to leave by your guards.
Their nameplate will flash "RELEASED"
NOTE: We count down sentences at an accelerated rate - otherwise nobody would ever be released
NOTE: We do not yet support early release due to Parole

- Guards assigned to a sector will no longer group together at the very centre of the sector.
Instead they will walk randomly around the sector.
Similarly, prisoners assigned to work within a room will now wander around the room if there is
nothing to do, instead of grouping together at the centre like chumps

- Hearses will now come to your prison to take away your dead bodies (four at a time)

- Dirty clothes will no longer lead to riots
Not all needs will push prisoners to physical violence
Currently Exempt: Clothing, Comfort
These needs still prevent those prisoners from feeling "well treated", but will not push them to anger

- Doctors/Paramedics will now prioritise Guards and Riot Police, and will not heal fighting/rioting prisoners

- Running the game in SAFE MODE now automatically scales the game spritebank down to 2048x2048
This should fix the missing/corrupted sprites bugs on some graphics chips (eg Intel HD 3000, Macbook Air etc)

- Prisoners now walk a bit faster when pushing laundry baskets

- Fixed: The clone tool was broken in alpha 10

- Fixed: The doctor/paramedic healing sound was looping forever

- Fixed: The Lockdown claxon would loop forever, annoying everyone who heard it

- Fixed: Prisoners will no longer attempt cleaning jobs in staff only areas (they became stuck when trying)

- Fixed: Prisoners will immediately stop doing a job if their room is set to Staff Only

- Fixed: Prisoners will no longer drop their dirty uniforms in the wall where they can't be retrieved

- Fixed: You no longer need to hire a Doctor before you can create an Infirmary
lonewolf40000 Jun 28, 2013 @ 6:37am 
That is an awesome set of fixes and implementations, and if it really gets laundry/lag taken care of, the majority of complaints / issues we've had on the forums might be resolved.

Also, land expansion? Freaking awesome. Bar highlights? awesome. Anti-chump-clumping? Awesome.
Quick 5ilv3r AKA hydrargyrum Jun 28, 2013 @ 6:59am 
Yes this update is just what the doctor ordered, pardon the pun!
[G4H] Kolimo Jun 28, 2013 @ 7:03am 
THANK GOD! THE MEMORY LEAKS ARE FIXED
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Date Posted: Jun 21, 2013 @ 4:57pm
Posts: 26