People should not be able to set the risk category of prisoners.
So, I was reading all of the biograpys of my prisoners, when I noticed that you can set the risk categores of prisoners, and I began to play around with this mechanic. So, as we probably all know, high risk prisoners bring in more money than medium risk prisoners, and medium prisoners bring in more money than low risk prisoners. Now, I did a little research, and I found that, according to the Prison Architect Wiki, the risk levels are not representations of how dangerous your prisoners are, but are simply estimations of their potential danger based on their crimes, and their crimes commited are based on a set of traits that every prisoner has, and the TRAITS are what determines the danger of the prisoners. So, if the traits, and not the risk level of the prisoners determines their danger, then I could bring in a bunch of low risk prisoners with low risk crimes, whom likely have low risk traits, and convert all of these prisoners to high risk, and their traits and crimes would not change, but I would still get the same amount of money as if all of these prisoners were high risk to begin with. So, as a result, I have high risk prisoners, with low risk traits and crimes, whom SHOULD be low risk prisoners, and they would still bringing in WAY more money than they should be. I don't know if this makes any sense to anyone, but if you do undersand, I'm sure you can also agree that this likely not intended to be in the finished game, even though I'm exploiting the fudge out of this right now. If any devs are reading this, please fix this.