Prison Architect

Prison Architect

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MAn Jan 22, 2018 @ 12:27pm
The Bugs And Problems İn my Big Prison
So.. I wanted a challange and activated all of the pregame decisions. So now i have staff needs, gangs, events and all kinds of stuff. Currently there are 840 prisoners in my prison with 6 blocks. Every block has its own canteen and kitchen and also staff rooms for staff to rest and eat. So here are several problems I encounter and it pisses me off a lot. I will try to put images of my prison if I can.
1)Food trays:
The problem is simple: Food trays do not get cleaned. Well a lot of them at least. Cooks pile up the trays and sometimes a pile of dirty trays gets bugged or something and stay there forever. They sit on the tables in canteen while my cooks do nothing. Furthermore, cooks still add trays to the bugged tray pile which leads to being no cleaned trays for serving tables and staff meals. And this leads to hungry prisoners and staff. I checked everything. Regime, the number of sinks, number of cooks, number of serving tables, logistics ı even tried to delete all of the kitchen and canteen and rebuild it. Nothing worked. I have to manually check for bugged trays and dump them. Seriusly I once dumped a tray stack that has 178 dirty trays in it. No wonder why my serving tables are empty.
2)Staff needs:
Developers.. Dont get me wrong but staff needs is a mess.. İt needs so much rework to work properly. Right now ı have 5 staff rooms that are staff only designed, have toilets, serving tables, sofas, tvs, benchs and tables. I set my ''max staff taking brake'' to 30 and ı still have a lot, I Mean A lot of my staff♥♥♥♥♥♥♥♥off and doing nothing. The morale is about 50 and doesnt go up. The biggest needs they need are bladder, bowers and food. Food kinda makes sense because sometimes there are no clean trays as I mentioned above. But bladders and bowers make me crazy. They dont do their needs when they are on break. They just wander in staff room in front of the toilets with a full bladder. One of the big problems this causes is the walking speed of cooks. They walk extremely slow when they are♥♥♥♥♥♥♥♥of and thus the meals cant be prepared at time.
Another problem about staff needs is the AI rout system. İt seems logical that a staff goes to the closest staff room to them. Thats why I made 5 staff rooms 1 block each.(and 1 big staff rooms to 2 blocks). But no. Sometimes I see guards walk right pass the staff room to go to the other one far away. İt takes so much time that their brake is over and they get♥♥♥♥♥♥♥♥off. All of the staff rooms have exact same objects and the only difference is the room size and the number of that object. So there is no reason to them to go to another staff room.
3Random tracking bugs:
These bugs happen time to time and I think it is because my prison is big. Firstly, sometimes I get no route warning but there is a clear route to that destination. Secondly sometimes my staff stuck in a spot walking back and forth. And thirdly I get random ''too dangerous'' warning when there is no danger at all.
BONUS:
This is not a bug but I think it doesnt make any sense.
I have gangs as I said and having 830 prisoners, I have gang leaders as well. One of the gang leaders has all the traits and he has them as extremely. So ı made him supermax and put him in a separate block for supermax prisioners. He himself doesnt make a threat I get him down everytime he tries to make a move. But here is the deal. He is fearless and so he makes a move like as soon as he is out of shackles. Again this doesnt a threat but he is a gang leader so when he gets shot and gets unconcius, THE PRİSON GOES TO HELL. For 2 hours (thats the lockdown time) there are riots everywhere. This doesnt makes sense because he is in an another compartment and has no contact to his gang members. I had to lower my punishments just for him lol.
So here are my biggest problems about the game. Number 1 and 2 combined makes the game unplayable for me. So ı wish they fix it soon cause I love this game :D



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Last edited by MAn; Jan 23, 2018 @ 11:40am
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Showing 1-9 of 9 comments
simtom1500 Jan 22, 2018 @ 1:21pm 
1. For me, staff needs messes up whether your cooks clean the food trays, especially if your staff morale is low, they won't do their full job, including cleaning food trays.

2. I also never really see staff members use the bathroom. Make sure the area they're supposed to use is marked as staff only. If it already is, you have a bug. Staff needs have been bugged for a long time.

3. Happens on big prisons. I have one with 900 prisoners and it happens. Nothing you can really do about it.

BONUS: An annoying feature, but it's not really a bug, so the devastating won't fix it.

You should email the developers this list so you get their attention. I'm not sure if they monitor this forum.
Lieutenant Jan 23, 2018 @ 12:12am 
I think you are just overacting
murgh Jan 23, 2018 @ 2:44am 
Originally posted by suka:
...6 blocks. Every block has its own canteen and kitchen...
The game might start to mess up at around 4+ kitchens...
Originally posted by suka:
Food trays do not get cleaned...bugged tray pile...serving tables are empty.
...this will be the result.
Improve your next prison design to be able to deal with it. This game is about building, and building again, improving your design by learning from what didn't work out in your last prison. A few prison designs further down the road will look much better if you do it right. And then you will look back at your current prison and think 'omg wtf was I thinking'. :)


Originally posted by suka:
5 staff rooms...AI rout system....guards walk right pass the staff room to go to the other one far away.
Ai routing not being based on proximity is an old motherbug, this is why having several staff rooms sounds nice but won't work as expected, so stay away from that idea, same with kitchens. Learn from it, improve your next prison design to have one efficient central staffroom to deal with this problem. No job / needs fulfillment is based on proximity, they just walk off to random areas. Steer your staff/visitors/prisoners via more efficient prison design.


Originally posted by suka:
no route warning but there is a clear route to that destination.
Check Deliveries and Storage, they might be completely filled, making it impossible for items to spawn when needed, leading to snowball effect. Also check for boxes/cablestacks in walls, if they can't reach it then they are unable to put it down elsewhere. If you want extended info on what's going on, then start a game with Devtools/Cheats enabled. Press F9, and have a look at the Navigation, Obstruction Grid, and Jobs. You might see the cause of your problem more easily with these tools. To enable this on your current map, edit the savegame with Notepad++, put the line 'CheatsEnabled true' on top where all similar options are specified.


Originally posted by suka:
Secondly sometimes my staff stuck in a spot walking back and forth.
Use F9 to see why. BTW, F1-F11 also do things, just don't press F11, it will expand your land in all directions. Or was it F10? can't remember...


Originally posted by suka:
And thirdly I get random ''too dangerous'' warning when there is no danger at all.
Might have been a fight / somebody braking down his cell just before that moment without you noticing it, load/restart should solve it.

Originally posted by suka:
gang leaders
Deal with it. Either play hard, live with the riots and have enough guards/snipers/armedguards, or play reform and remove punishments for incidents, or dont bother, give him a sweet cell out in the cold forest brick his door and conveniently forget about him. Or use my teslamatic 2.0 mod to fry them if you had enough of them.
Paikia Jan 23, 2018 @ 4:21am 
Originally posted by suka:
1)Food trays:
The problem is simple: Food trays do not get cleaned. Well a lot of them at least. Cooks pile up the trays and sometimes a pile of dirty trays gets bugged or something and stay there forever. They sit on the tables in canteen while my cooks do nothing. Furthermore, cooks still add trays to the bugged tray pile which leads to being no cleaned trays for serving tables and staff meals. And this leads to hungry prisoners and staff. I checked everything. Regime, the number of sinks, number of cooks, number of serving tables, logistics ı even tried to delete all of the kitchen and canteen and rebuild it. Nothing worked. I have to manually check for bugged trays and dump them. Seriusly I once dumped a tray stack that has 178 dirty trays in it. No wonder why my serving tables are empty.

I've been dealing with this issue as well. I realized that at least in my specific circumstainces, there was a significant improvement when I installed more sinks and hired more cooks. Having that said, I have no knowledge of bugged tray stacks. I either don't have them, or they don't have a noticeable effect in my prison.

Originally posted by suka:
2)Staff needs:
Developers.. Dont get me wrong but staff needs is a mess.. İt needs so much rework to work properly. Right now ı have 5 staff rooms that are staff only designed, have toilets, serving tables, sofas, tvs, benchs and tables. I set my ''max staff taking brake'' to 30 and ı still have a lot, I Mean A lot of my staff♥♥♥♥♥♥♥♥off and doing nothing. The morale is about 50 and doesnt go up. The biggest needs they need are bladder, bowers and food. Food kinda makes sense because sometimes there are no clean trays as I mentioned above. But bladders and bowers make me crazy. They dont do their needs when they are on break. They just wander in staff room in front of the toilets with a full bladder. One of the big problems this causes is the walking speed of cooks. They walk extremely slow when they are♥♥♥♥♥♥♥♥of and thus the meals cant be prepared at time.
Another problem about staff needs is the AI rout system. İt seems logical that a staff goes to the closest staff room to them. Thats why I made 5 staff rooms 1 block each.(and 1 big staff rooms to 2 blocks). But no. Sometimes I see guards walk right pass the staff room to go to the other one far away. İt takes so much time that their brake is over and they get♥♥♥♥♥♥♥♥off. All of the staff rooms have exact same objects and the only difference is the room size and the number of that object. So there is no reason to them to go to another staff room.

Regarding food and clean trays - like I said, I believe hiring more cooks and installing more sinks should improve things considerably. Regarding toilets, bladders and bowels - I can't exaplin it, as I don't have this issue. My staff usually do their stuff when they need to. Maybe you should try installing toilets on armories, kennels and security rooms as well.

The only issue related to staff needs I really can't find a solution to, is warmth. The absurdity is the most obvious with gardeners - they work outside by definition, yet there's no way that I know of, to keep them warm. If anyone has a clue - please let me know, as I'm completely clueless.

Originally posted by suka:
3Random tracking bugs:
[...] Secondly sometimes my staff stuck in a spot walking back and forth. And thirdly I get random ''too dangerous'' warning when there is no danger at all.

Yup, a nasty, annoying bug. Reload every time it happens is the only solution I'm aware of.
Last edited by Paikia; Jan 23, 2018 @ 4:23am
murgh Jan 23, 2018 @ 4:59am 
Originally posted by Paikia:
The only issue related to staff needs I really can't find a solution to, is warmth. The absurdity is the most obvious with gardeners - they work outside by definition, yet there's no way that I know of, to keep them warm. If anyone has a clue - please let me know, as I'm completely clueless.

Get my Sauna mod. It's the only thing which perfectly helps, since staff doesn't warm up fast enough during their break in a normal staffroom. Especially snipers and dog handlers who stay out in the cold and have this need exploding will be very grateful to you. :)
Last edited by murgh; Jan 23, 2018 @ 5:00am
Paikia Jan 23, 2018 @ 6:16am 
Originally posted by murgh:
Get my Sauna mod. It's the only thing which perfectly helps, since staff doesn't warm up fast enough during their break in a normal staffroom. Especially snipers and dog handlers who stay out in the cold and have this need exploding will be very grateful to you. :)

Thanks, but as of now, I'm still optimistic about getting the last two achievements, and I suspect installing mods might prevent me from doing that. As soon as I either get those achievements or give up, I'll gladly install your mod. :)
MAn Jan 23, 2018 @ 11:43am 
UPDATE:
Added pictures of my prison.
MAn Jan 23, 2018 @ 11:48am 
Originally posted by The - Gas - Man:
I think you are just overacting
Sharing games problems in order to improve the game is overreacting?
MAn Jan 23, 2018 @ 11:55am 
Originally posted by murgh:
Originally posted by suka:
...6 blocks. Every block has its own canteen and kitchen...
The game might start to mess up at around 4+ kitchens...
Originally posted by suka:
Food trays do not get cleaned...bugged tray pile...serving tables are empty.
...this will be the result.
Improve your next prison design to be able to deal with it. This game is about building, and building again, improving your design by learning from what didn't work out in your last prison. A few prison designs further down the road will look much better if you do it right. And then you will look back at your current prison and think 'omg wtf was I thinking'. :)


Originally posted by suka:
5 staff rooms...AI rout system....guards walk right pass the staff room to go to the other one far away.
Ai routing not being based on proximity is an old motherbug, this is why having several staff rooms sounds nice but won't work as expected, so stay away from that idea, same with kitchens. Learn from it, improve your next prison design to have one efficient central staffroom to deal with this problem. No job / needs fulfillment is based on proximity, they just walk off to random areas. Steer your staff/visitors/prisoners via more efficient prison design.


Originally posted by suka:
no route warning but there is a clear route to that destination.
Check Deliveries and Storage, they might be completely filled, making it impossible for items to spawn when needed, leading to snowball effect. Also check for boxes/cablestacks in walls, if they can't reach it then they are unable to put it down elsewhere. If you want extended info on what's going on, then start a game with Devtools/Cheats enabled. Press F9, and have a look at the Navigation, Obstruction Grid, and Jobs. You might see the cause of your problem more easily with these tools. To enable this on your current map, edit the savegame with Notepad++, put the line 'CheatsEnabled true' on top where all similar options are specified.


Originally posted by suka:
Secondly sometimes my staff stuck in a spot walking back and forth.
Use F9 to see why. BTW, F1-F11 also do things, just don't press F11, it will expand your land in all directions. Or was it F10? can't remember...


Originally posted by suka:
And thirdly I get random ''too dangerous'' warning when there is no danger at all.
Might have been a fight / somebody braking down his cell just before that moment without you noticing it, load/restart should solve it.

Originally posted by suka:
gang leaders
Deal with it. Either play hard, live with the riots and have enough guards/snipers/armedguards, or play reform and remove punishments for incidents, or dont bother, give him a sweet cell out in the cold forest brick his door and conveniently forget about him. Or use my teslamatic 2.0 mod to fry them if you had enough of them.
Thanks for the answer. I have uploaded images of my prison now so it is more clear ı think. We shouldnt be building prisons in regards of if it will bugged out or not. Game surely needs improvements and ı want to help devs in this road. Thats why I opened this thread.
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Date Posted: Jan 22, 2018 @ 12:27pm
Posts: 9