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Everything pink and black on the top pic is staff area, wich is nearly everything besides cell,cafeteria,medbay,yard,common room and shower.
i dint know the prsioners could go thorugh walls. There is DOUBLE walls with NO DOORS.
Like I said, i have one perimiter wall aat the edge, after 10 squares or "meters" I have a fence, the space in-between is marked as staff only AND is "No access" due to no doors at all. Still they seem to get contraband from there.
For thrown distance, don't include the walls. So it's wall + 10 spaces + wall
it's showing you a vague direction the throw came from, not neccesarily the exact spot of pickup
Never build an area without a door access. Guards should be able to go everywhere to look for things
You, don't see prisoners going out there? yea, well you don't see prisoners anytime they are outside of view, fog of war doesn't let you see prisoners unless you have a guard or a camera (with a guard watching). That's an intentional part of the system, prisoners do things outside of your view all the time
Your picture doesn't actually look like the area is marked staff only, it would be black for staff only
Buildings (foundations) are a better preventive to thrown contraband than walls. If your outer "wall" is all buildings the "roof" effectively prevents thrown contraband, no need to worry about how close to the edge you are (as long as the building foundation is over 10 wide)
Prisoners can tunnel to get to places, another reason to have guards with access to everywhere, in particular dogs to look for tunnels
pink (passthrough) is not staff only unless you add both markers to the area
When taking screenshots, wait till day, that image is really hard to see
the pic was slightly older, but even when all areas are marked as staff they still go outside, even though there is only ONE way out with several doors and guards in the "airlock", so nobody is going out. Ima post a newer picture soon.
there is shows a prisoners went over the fence somehow.
This is whats making be believe items spawn in their pockets and a random story gets made from a possible smuggle route.
EDIT: The reason i removed the doors wass beacuse according to intel prisoners carried contraband through them somehow.
fences aren't walls and im pretty sure they can be climbed while the prisoner is outside of a guards view
for doors, prisoners can also steal keys, use them and than stash or drop the keys
they are pretty active outside of your view
I don't use fences, I use a double wall with airlocked entry and regular dog patrols, I have no thrown contraband problems
When watching the route of all contraband found ALL items came the same way, so I put up tons of CCTV cameras and guards the entire route and had the screen over, watching it an entire day with no holes at all and stuff still gets in. Its either bugged or a glitch. Or the contraband system is made so they dont have to go and pick them up manually and the route is just made up.
to stop this, make a moat: place a second wall (perimiter, regular or even just a fence), a few squares away from the perimiter wall, fully enclosed.
make the created corridor staff and access only.
now, passersby can still throw stuff over the wall, but it will end up in the moat, where noone will go unless they really have to.
They do anyways, they even walk through fences.