Publisert: 21. mars
Sudeki is a typical console RPG. While it is an XBox (original) port, the graphics have been updated to support higher resolutions. This is most obvious when watching the non-engine generated cut scenes. These really show their age.
For me, the game was okay. Four heroes are needed to collect crystals to make a "peace keeping" device. Turns out the peace keeping device is a energy sap to conjure a powerful demon. There is a shadow world and big epic boss fights. It is linear: go here, go there, but you can't go to this other place. All the while you must stay on the path. And there are savepoints.
You do get to control all members of your party during combat. Combat also is more than button mashing. For the melee fighters, there is a combo system. Three hits in a row and you execute a combo. Ranged fighters are in first person view. For the most part the AI for the other party members is decent. I heard it is way better than the original XBox version.
There is a skill system. Each of the party members have both defensive and offensive skills. I did find that they seemed very unbalanced. And then there are the skill strikes. Bestowed upon the characters by the Gods themselves these are extremely powerful attacks that you must defeat enemies in order to charge the skill strike meter.
I did have some crashes near the end. Also, the arena fights of the boss monsters sometimes left crazy camera angles and not much time to correct them. This was distracting more than anything, but getting walloped due to poor camera angle plain sucks. I also didn't care for the fan service. The female characters, as is seen in much fantasy, barely had any armor on.
Not a bad game, but not necessarily one that I can recommend.