Now that i've finished the game, i'll change my review.
It's still a thumbs down, as ♥♥♥♥♥♥ console ports are a bane to video games and should not be allowed by us, customers. The list of problems I encountered while playing is too long to let it pass: V-sync to 30 fps, no keyboard remapping, some cinematics were unskippable, crashes, etc.
As for the game itself, i'll start with the good points. It doesnt look too bad, i guess it's because it's mostly engulfed in darkness so one doesnt really see the poor textures. The ambiance is forgettable, it's neither bad nor great, but the voice acting is rather ok. Finally, the story is quite nice. And the ending is too. Tbh, the concept was good, it could have been a very good game. It actually isnt a bad point'n click. But it's not an adventure game, it's not a survival horror, it's barely even a detective game. It's not LA-Noire.
Now for the bad part: controls suck, it's clumsy and imprecise. The character all lack charisma (the main character's actually legit sad to follow, a poor excuse of a detective) and the game design is completly uninspired. Every single level seems to be some generic stuff taken from a hat containing random locations "ok after the mental hospital...... a graveyard, ye that's unexpected right?" The infiltration phases.... i mean, they arent even there. Sneaking behind a demon isnt what i call "infiltration". The sound effects are all the same, there's nothing that stand-outs. The train part was ♥♥♥♥♥♥♥t and buggy, i could still hear the train later in the level, destroying my ears so i had to cut the sound. Lastly, it's far too easy. There's no real way to lose unless you get caught by demons (which might happen since their detection system is defective)
In the end, i could have enjoyed the game had it been properly made and not simply ported from consoles without any work behind it (aside from graphics enhancement). So i still wont recommend it. Even on sale. That trend has to stop.
My only problem with this game is that a lot of times, i couldn't find where I was going, but maybe thats just a problem with my brain. Oh well.
This game made me very emotional many times. I dont know if its the concept of death persisting as described, the many people who got trapped and didn't know what to do, or the fact that the ending hit me on like, 15 levels of ouch.
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13.3 hrs on record
Posted: January 11
In spite of the public's generally positive view of this game, it was unfortunately panned by critics. However, if you start looking at it like a point'n'click transplanted into 3D, it's absolutely fantastic. It isn't too long and there is 0 replayability, but the story and writing are fantastic. Figuring out what's going on won't be too hard if you're familiar with the history of the setting, but it still holds some neat twists. It would have been improved if they cut the very light "combat' entirely, but it isn't too big an issue detracting from the overall experience. Definitely recommend!
At first I thought this was going to be a great game, but after very little time a started to regret my discisions because it teaches you history. Its seams very bleak, cold, and depressing. Through the journey there is about 4 small laughs and about 8 very stupid questions. the text in the game is mostly almost unreadable. My recomendation is playing it on safe mode for the other one is a bit too extra. 6.2/10
Overall I thought the concept was really great. I'd love to play new and improved versions of this game. The game was short, and reaping wasn't very hard until mid-way through when they grouped together more often. But I enjoyed it. Side characters and ghosts could have had more stories to them as well. Also, you pick up letters and stories, but they don't typically say much and they don't auto-play a cut scene or anything, so they are just there for the sake of collecting.
But the main story was good and I had fun playing it.