killa_site Jun 30, 2013 @ 12:59pm
is it me this looks exactly like supreme commander just with planets supremecy
it looks like a remake of supreme commander just with lowered the graphics and given it a universal conquering on it
Showing 1-15 of 60 comments
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{PR08E}Duke Wendo Jun 30, 2013 @ 1:28pm 
Yes- but then I thought the same about Supreme Commander 2 after Supreme Commander 1 and Total Annihilation which are, in effect the same game with small differences.... like the Command & Conquer games.... A quick read on the wikipedia tells us the developers from Total Annihilation went on to make SP1 and 2 and are now making this game which is basically more of the same.....

If you pay more than £10-20 for this you must either be crazy or a real big fan of the Total Annihilation clones....just my opinion....
Saxi Jun 30, 2013 @ 6:06pm 
>Total annihilation wasn't the most innovative RTS of its time and didn't engross your entire being as you spent hours battling it out with the enemy wreaking havok and destruction across the battlefield...Also infinite resources...
Oaky Jul 1, 2013 @ 3:09pm 
Sorry Lolnut your completely wrong.
I spent 1,000's of hours playing TA.
It was the first real-time strategy game to feature 3D units and terrain.
First to use LOS.
Multi types of resources.
First to have land, sea, air.
First to have FREE DLC ( new units and maps every week ! )
Artillery shells are affected by gravity, which is actually variable on different planets- particularly on lower-gravity moons.
Units that achieve five kills receive "veteran" status which increases health and damage.

Pre TA the unit cap in any game was 100 units, TA upped this cap to 5,000.

It has won 58 awards.

It won Gamespy's Top Ten Real-Time Strategy Games of All Time in 2004, leaving StarCraft in second place.

So i don't know who told you is wasn't the most innovative RTS game but they wasn't talking about TA when they said that.
Necreao Jul 1, 2013 @ 4:53pm 
i would like to say Oaky that while i cant comment on all of those points TA came out in 1997 the original C&C(1995) had land sea and air same with C&C: Red Alert(1996), Units in Red Alert could get veterancy, and your definition of "3D" is a little skewed while it may have not been very advanced both of those C&C games technicly had 3 dimentions, while in TA, the terrain is strictly 2D but contains height values. Dont get me wrong im not bashing this game or TA (I had tons of fun with TA) i just was an avid fan of C&C (until the most recent one which imo was trash).
Last edited by Necreao; Jul 1, 2013 @ 4:57pm
wiidad Jul 1, 2013 @ 5:08pm 
Originally posted by Oaky:
Sorry Lolnut your completely wrong.
I spent 1,000's of hours playing TA.
It was the first real-time strategy game to feature 3D units and terrain.
First to use LOS.
Multi types of resources.
First to have land, sea, air.
First to have FREE DLC ( new units and maps every week ! )
Artillery shells are affected by gravity, which is actually variable on different planets- particularly on lower-gravity moons.
Units that achieve five kills receive "veteran" status which increases health and damage.

Pre TA the unit cap in any game was 100 units, TA upped this cap to 5,000.

It has won 58 awards.

It won Gamespy's Top Ten Real-Time Strategy Games of All Time in 2004, leaving StarCraft in second place.

So i don't know who told you is wasn't the most innovative RTS game but they wasn't talking about TA when they said that.
WOW, quite possibly the most truthful forum post I've ever read... TY +infinity
No RTS franchise has ever broken as much ground in a single release as Total annihilation did.

Yes this game is similar to TA and its spiritual succesor SC1&2, hence the instant fanbase. If PA is even half as good as TA was it would be a huge success and better than most RTS titles available today.
wiidad Jul 1, 2013 @ 5:14pm 
Originally posted by Necreao:
i would like to say Oaky that while i cant comment on all of those points TA came out in 1997 the original C&C(1995) had land sea and air same with C&C: Red Alert(1996), Units in Red Alert could get veterancy, and your definition of "3D" is a little skewed while it may have not been very advanced both of those C&C games technicly had 3 dimentions, while in TA, the terrain is strictly 2D but contains height values. Dont get me wrong im not bashing this game or TA (I had tons of fun with TA) i just was an avid fan of C&C (until the most recent one which imo was trash).

Hmm, i remember CC RA and them existing at or around that time, I even owned them. But, I dont remember playing them very much. they always seemed so linear in what you had to do to survive or win.
banido Jul 1, 2013 @ 6:06pm 
Originally posted by Oaky:
It has won 58 awards.

It won Gamespy's Top Ten Real-Time Strategy Games of All Time in 2004, leaving StarCraft in second place.

Too bad TA died while Starcraft became the RTS reference and an e-sport.

Don't get me wrong I liked TA, I'm a huge fan of RTS games (TA, SupCom, Starcraft, Warcraft, C&C, Red Alert, Generals, Homeworld, Dawn of War, Company of Heroes and so on).

TA shined in some technicalities, it could have 5000 units rendered in 3D in a map and still it wasn't as fun and satisfying as having 100 units rendered in 2D in Starcraft.

There were 2 things were Starcraft shined: micro-managing the units and the gameplay diversity between the Terran, Zerg and Protoss, 3 completely different and still well balanced races.

Meanwhile in TA and SupCom all the factions look and do the same thing, and this will always leave this series one step behind. Less variety.
But I'm okay with massive army steamrolling and thousands of units in a map, that's always fun to do.

Again, don't get me wrong, I'll wait and see for what PA has to offer.
Last edited by banido; Jul 1, 2013 @ 6:11pm
wiidad Jul 1, 2013 @ 6:13pm 
Originally posted by banido:
Originally posted by Oaky:
It has won 58 awards.

It won Gamespy's Top Ten Real-Time Strategy Games of All Time in 2004, leaving StarCraft in second place.

Too bad TA died while Starcraft became the RTS reference and an e-sport.

Don't get me wrong I liked TA, I'm a huge fan a of RTS games (TA, SupCom, Starcraft, Warcraft, C&C, Red Alert, Generals, Homeworld, Dawn of War, Company of Heroes and so on).

TA shined in some technicalities, it could have 5000 units rendered in 3D in a map and still it wasn't as fun and satisfying as having 100 or 400 units rendered in 2D in Starcraft.

There were 2 things were Starcraft shined: micro-managing the units and the gameplay diversity between the Terran, Zerg and Protoss, 3 completely different and still well balanced races.

Meanwhile in TA and SupCom all the factions look and do the same thing, and this will always leave this series one step behind. Less variety.
But I'm okay with massive army steamrolling and thousands of units in a map, that's always fun to do.

Again, don't get me wrong, I'll wait and see for what PA has to offer.

I remember SC when it first came out. It was ok, but I surely preferred TA's commander and arm vs. core thing. Flash rushing was fun to do and anoying to survive. there were always just so many original ways to wipe out an opponent. at one point I remember loading my commander into an air transport and flying over the enemy base where to players had been hiding together. and letting their AA kill my transport my commander going Boom and killing both of their commanders, my ally surviving safely giving us the win. soon after that I saw alot of that type of gameplay in the public games. I always enjoyed seeing such new tactics.

Last edited by wiidad; Jul 1, 2013 @ 6:13pm
Saxi Jul 1, 2013 @ 9:05pm 
>you dont know what '>' stands for on the internet

kkthxtryagainbai

EDIT: Okay I should clarify. '>' is specific to ♥♥♥♥♥ so I suppose its possible that people don't know of its meaning.

EDIT2:I guess Four Chan is a bad word on steam lol wth....thats so funny.
Last edited by Saxi; Jul 1, 2013 @ 9:19pm
CombatWars Jul 1, 2013 @ 10:19pm 
Originally posted by Lolnut:
>you dont know what '>' stands for on the internet

kkthxtryagainbai

EDIT: Okay I should clarify. '>' is specific to ♥♥♥♥♥ so I suppose its possible that people don't know of its meaning.

EDIT2:I guess Four Chan is a bad word on steam lol wth....thats so funny.

Lolz, care to clarify? I only went on four chan once and got lost...:(

So I stick to Steam now...:(
Last edited by CombatWars; Jul 1, 2013 @ 10:19pm
Oaky Jul 1, 2013 @ 10:29pm 
Originally posted by Lolnut:
>you dont know what '>' stands for on the internet

kkthxtryagainbai

EDIT: Okay I should clarify. '>' is specific to ♥♥♥♥♥ so I suppose its possible that people don't know of its meaning.

EDIT2:I guess Four Chan is a bad word on steam lol wth....thats so funny.

Sorry i thought ">" stood for greater than

Never heard of four chan
Eukanuba Jul 2, 2013 @ 3:42am 
Originally posted by Oaky:
Sorry Lolnut your completely wrong.
I spent 1,000's of hours playing TA.
It was the first real-time strategy game to feature 3D units and terrain.
First to use LOS.
Multi types of resources.
First to have land, sea, air.
First to have FREE DLC ( new units and maps every week ! )
Artillery shells are affected by gravity, which is actually variable on different planets- particularly on lower-gravity moons.
Units that achieve five kills receive "veteran" status which increases health and damage.

Pre TA the unit cap in any game was 100 units, TA upped this cap to 5,000.

It has won 58 awards.

It won Gamespy's Top Ten Real-Time Strategy Games of All Time in 2004, leaving StarCraft in second place.

So i don't know who told you is wasn't the most innovative RTS game but they wasn't talking about TA when they said that.
Don't forget:

infinite build queues
queuing up commands (You could queue up one or two in Command & Conquer but it was unreliable at best)
nuclear weapons that do real damage
boats and planes with believable turning rates
lots of hotkeys so you can jump around the battlefield on a whim
+sing
Liara Jul 2, 2013 @ 9:45am 
Originally posted by Eukanuba:
Originally posted by Oaky:
Sorry Lolnut your completely wrong.
I spent 1,000's of hours playing TA.
It was the first real-time strategy game to feature 3D units and terrain.
First to use LOS.
Multi types of resources.
First to have land, sea, air.
First to have FREE DLC ( new units and maps every week ! )
Artillery shells are affected by gravity, which is actually variable on different planets- particularly on lower-gravity moons.
Units that achieve five kills receive "veteran" status which increases health and damage.

Pre TA the unit cap in any game was 100 units, TA upped this cap to 5,000.

It has won 58 awards.

It won Gamespy's Top Ten Real-Time Strategy Games of All Time in 2004, leaving StarCraft in second place.

So i don't know who told you is wasn't the most innovative RTS game but they wasn't talking about TA when they said that.
Don't forget:

infinite build queues
queuing up commands (You could queue up one or two in Command & Conquer but it was unreliable at best)
nuclear weapons that do real damage
boats and planes with believable turning rates
lots of hotkeys so you can jump around the battlefield on a whim
+sing


...that's nice and all, still was not enough against Starcraft, sorry. History has spoken.

It's okay to like TA and SupCom, but no point in trying to make them look like superior when they died and their successor PA needed a kickstarter.

Like it has been said, this series worries too much about quantity over quality and diversity, and that will always leave it behind in the RTS genre. There will always be a tiny dedicated diehard fanbase but...that's it. The games are dead anyway.
Oaky Jul 2, 2013 @ 10:21am 
Originally posted by Liara:

...that's nice and all, still was not enough against Starcraft, sorry. History has spoken.

It's okay to like TA and SupCom, but no point in trying to make them look like superior when they died and their successor PA needed a kickstarter.

Like it has been said, this series worries too much about quantity over quality and diversity, and that will always leave it behind in the RTS genre. There will always be a tiny dedicated diehard fanbase but...that's it. The games are dead anyway.

You are quite right history has spoken :-
It won Gamespy's Top Ten Real-Time Strategy Games of All Time in 2004, leaving StarCraft in second place. (in case you missed it the first time)

As to using kickstarter a few games are doing this now because they want to write games for the players and not get publishers involved.
There are quite a few games that publishers have made the developers release too soon because they want to money to start rolling in and this has ruined the game.
So instead of finishing a game off it gets released too early and the game bombs because of it.

2 examples for you :-

1. If this game comes out 6 months later than they are planning becuase they think its not ready to be released do you think the people who are paying for this games development are going to complain, i.e the kickstart people and the people and the pre order it ?

2. The game is running 6 months later and the publishers tell them to release the game anyway in its unfinished state because they want a return on there investment now.

Im not sure about you but i will take option 1 any day.

I have backed a few more kickstart games because i prefer this option. I would be more than happy if more and more games went down this route.


Commodore Dannerson Jul 2, 2013 @ 11:08am 
TA and supcom are superior in many ways. starcraft is just the more exciting game to watch with quicker turnover on matches and an emphesis on micro where one battle can win or lose it all.
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Date Posted: Jun 30, 2013 @ 12:59pm
Posts: 60