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I don't remember asking for 100+FPS? 20 would be nice instead of 0.5
I understand the game is RAM heavy, but if you read the rest of my post I'm not complaining that this is a terrible thing, I'm asking if anyone knows a way to circumvent this for larger systems?
Also, why allow people to make game breaking systems, surely it should have a limit on mass in one system so you don't keep crashing out or having to force quit an unresponsive game...?
Just an idea, perhaps something for the devs to consider implementing in future updates?
On the other hand PA has to do pathfinding on spherical 3d object with several thousand units at the same time if you play with many players. Also there is the need to switch constantly between planets (a lot of data in ram to be avaiable). Also in case of superweapon there are dynamic changes of the geometry of planets.
Also KSP does pathfinding as soon as you hit escape velocity but I guess that point is mute anyway.
Anyone know if thats normal?
It's fixed now, though I still think it's OTT on the ram hogging but I guess everyone puts that down to "big planets n stuff" instead of lack of optimisation.
PA has all the planets loaded at once. With thousands of units pathfinding on at least half of them at any given time.
KSP has 3 stages of how much is "loaded" based on distance. The planet you are on is loaded completely, the nearby planets that you can actually see are loaded in textures, and the rest are super compressed. I think.
That, and KSP places you in the center of the universe at all times, so the map isn't actually very big.
Agreed, though I kinda dislike the short rush matches, I like anihilation on a large scale xD
But perhaps in the future they'll optimise it a little :) It's otherwise not a bad game, could do with some variation between commanders other than skins... but not a terrible game :D
Also pretty much the only thing that eats up RAM is the surface area of planets. The more surface you have, the more RAM you're going to lose. And remeber, a radius 1000 planet actually has 4 times the amount of surface area as a radius 500 planet.
- Dont make planets with more than 500 on radius, because even the animation of planets smashing isn't scale with 1000-radius planets. Moreover, Moon dont need to exceed 300.
- If u have enough RAM, u can add gas planet, be carefull, gas planet cant have a radius less than 1000.
- Try to not exceed 50 metal density on planets, thus can crash the game too.
And yeah off course this game EATs your RAM, but dont forget this game isnt release yet, so there can be an optimized update on it
Tell me if my comment is useless