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Also if you have enough astraeus they won't be able to shoot them all down before you drop off a few units. In fact, if you had a single astraeus carry an entire army the situation would be worse and your astraeus would still die but so would your entire army.
Also the situation is much better in multiplayer where you have the entire tech tree.
All of the things you tell me I can do, I can't do in the game I'm playing. I could build hundreds of launchers, yes, but I could never build enough to put a dent in his hundreds of units that swarm you within seconds of landing. Same thing with a builder making a teleporter, there isn't a single spot on the planet that he can't see with radar and pulverize before your unit can even start moving as it gets off the launcher.
I guess I'm just stuck and have to start over and get a foothold on the moon before he takes it over completely.
Not with that defeatist attitude you can't.
edit: I do have anti-nukes unlocked ironically enough, so if the other guy tries it I'm ok to defend and keep the stalemate going literally forever lol
Requires execution at every level, not failing to cover the orbital sphere so he can't lift off.
I think a lot of the limitations I'm looking at are because I'm playing Galactic War. I didn't realize there was that much difference. I guess it obviously isn't common, but I guess this is a problem I would point out to the designers as a SP campaign sort of issue only.
Also, I don't really know what you mean by laser platform creep. I don't have anything I can build called a laser platform, unless you mean laser towers. If that is what you mean, I'm not sure how you expect them to get built when I could drop 100 engineers and not get one tower built before they are all destroyed.
The only idea I've seen that has any chance whatsoever would be the 1000/1000 idea, and only if the first round of 1000 was anti-air units instead of tanks. Or maybe 1000 anti-air dropped on the opposite side of the planet right before I drop 1000 T2 tanks on the commander, that might be a sure win.
This means that without decent options the only way is to load up a massive force and brute force planetfall on the opponents world. Sending in a few smaller scout forces to random spots means you can more easily dump your force right into their commander.
The good news is that at the moment most galactic war fights tend to have you sharing a starting planet outiwth the faction boss fights. The bad news is that this means fights can be over in 10 minutes or less.
Air patrols can usually squash incoming orbital drops since as yet the ai doesnt tend to dump units in the same way as a human will. Or at least I've never seen a lifter drop appear right on top of a base/commander.
The problem isn't that I can't defend, the problem is that both of us can defend TOO WELL. We both completely control the planet/moon, and unless one of us does the "drop several thousand tanks on the commander at once" tactic there are no real options.
With orbital launchers only carrying 1 troop at a time, I also consider that a "non-option" though. In the future I'm just going to have to make sure I never let it get to that point.
I've a feeling that even if they just add a bigger transport some folk might opt to stick with the basic one for the potential cost per death as they descend.
Kind of hoping for a beachhead rocket kind of thing where you load units into the orbital launch facility and it then lobs the units on a one way trip, kind of like the supcom2 unit cannon, rocket breaks up in orbit and the units rain down over the designated area. Would reduce the overall unit count at the very least.
In the most recent case, my subcommander killed two enemy commanders on its home moon, then packed up and set up shop in the 1/4 of my home planet I hadn't already overrun. We killed a third enemy commander which landed on my home planet, and narrowly avoided getting wiped out when the last surviving commander threw a moon at us. I was left with about 2/3 of a usable moon, my subcommander had overrun two others, but the last enemy had fortified his moon so heavily with orbital fighters, umbrellas, and artillery that even sending ~350 units (not including the 100 or so Astreus I launched as a diversion) couldn't get through. My subcommander, meanwhile, just sat around turtling on its (and my!) worlds, never even launching an Astreus to scout.
I'm enjoying Galactic War, but it's currently starting to feel like a losing battle between stalemates, UI crashes, and slowdowns caused by unit capacity.
I can only hope that the devs manage to balance GW so the subcommanders become more of an asset than a liability, and so there's another way to hit a fortified enemy planet (other than superweapons) without throwing 500+ units into a meat grinder and rolling the dice. Then again, I hear Eisenhower and Churchill managed to overcome a similar problem about 70 years ago...