Pubblicata: 15 dicembre
I don't think I've ever regretted spending $5.
I put a little under an hour and a half into this game before I made the decision to uninstall it.
Here is my reasoning.
I bought the game because some reviewers touted its similarity to Antichamber, a game that is very near and dear to my heart. The trailer for the game made it appear tantalizing and intriguing and, most of all, fun.
Unfortunately, it didn't take me twenty minutes to regret this small purchase.
Kairo has, I've found, missed the mark on one of the most fundamental gaming concepts; not just in video games, but in the entire realm of playing a game for fun. I call this "carrot-and-stick". Other people call this other things. But essentially, in nearly every game you can think of, there's the metaphorical carrot, your objective, and the metaphorical stick, what keeps you from your objective. I could cite endless games, card games, board games, arcade games, games of make-believe played in the backyard of my friends' houses when we were five, and, yes, video games that keep/kept me latched onto the idea, entertained, and engaged in the gameplay.
One thing I quickly learned in Kairo is that there's not much of a carrot.
I'm going to take this discussion back to Antichamber, for those who have played it. I'd hypothesize that the two are compared often for the similar concept of working through puzzles in complete solitude. But in the Hub of Antichamber, you can see a door marked Exit, though you cannot reach it. In one of the first spawn points, you can see a door behind a barrier marked "The End". There's even the Black Ghost, dancing just out of your reach on certain puzzles. These are all suitable carrots.
Kairo is designed in such a way that I have yet to see the carrot; there's not much more than an endless stick. And after almost an hour and a half of playing for no apparent reason, I tired of the game.
On one last note, for all the endless puzzles in Kairo, there are worlds you walk through that have no puzzles at all. The game has a hint feature, but if you are not so inclined to use it, it's incredibly difficult to discern a puzzle world from a world that's apparently there for your exhaustive visual pleasure.