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What inpired the game's creator? (architectural styles in the game)
Hi!

I was reading this post: http://www.gamasutra.com/blogs/HamishGrace/20160128/264522/Brutalist_Architecture_in_Games.php

Apparently this page lists games with "brutalist" style, but I think Kairo is more likely "suprematist".

Please take a look at the first building of the game: http://imgur.com/a/2CYWv

Then here is a mock-up by Kazimir Malevich from 1923 with the title "Suprematist architecture": http://imgur.com/a/BFf8d

Am I the only one, who sees the resemblance?
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Searanox Feb 20 @ 7:09am 
Or it could be the shoe-lace budget and badly-textured structures that would make Tomb Raider II feel good about itself.
Cdog Feb 22 @ 8:27am 
Wonderful comparison! And a very interesting article. Thanks for the share homie g.
On several occasions I had thought about brutalism, as well.
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