Yayınlanma: 20 Mart
Fascinating but deeply flawed, The Last Remnant is an RPG that seems almost intentionally confusing. Every system goes several layers deep and while the depth is interesting, it's a little too complicated for anyone but the most hardcore fans to enjoy.
It wasn't until about 20 hours in that I started to grasp the battle system. Even though I was reading outside information about the game it wasn't as helpful as actually playing the game and after beating the game I'm still not sure about some things. Most people on the internet suggest to keep your battle rating low, but I was constantly running into roadblocks of luck-based fights that were frustrating.
Most of the quests are fine. I liked that they take you directly to the area you need to be almost all the time, but they also make you leave right as you finish the quest as well. This isn't a problem except there are several quests that end with items in the room you finish the quest in, and then it instantly teleports you home. I'd rather talk to someone to port me home so I could get that stuff.
I completed every quest in the game and felt pretty good about the game going up to the last boss. Completing all the quests screwed me, since the final boss was simply too strong for my team and required way too much grinding to get by. Although it's cool that the game changes depending on how you play almost none of it is obvious at any time.
In fact, almost none of the game's systems are surfaced. From some quest parameters to learning skills to equipping friends with items, there is no information at all about the game. The extremely limited tutorial only covers union attacks from different directions. In the Xbox 360 version there are loading screens with tips, but these were taken out of the PC version. Most of the time I resorted to the helpful wiki and an external program that hooks into the game to display things like enemy health and what the heck a class like an "Expert Swashbuckler" does.
I found the environments to be boring. So many corridors and caves with few paths that usually just lead to items. A few scenes were pretty, but the majority of the game made me feel claustrophobic.
Despite all that, there's something to this game's battle system that is fun and feels good to play with after learning its intricacies. Breaking this game was a joy, learning new spells and training familiar ones is good (though complex) and fighting requires tactics that I rarely see in RPGs. I just wish that stuff was surfaced a lot more in the game.
There's a reason that this game still has an active community - this game probably has thousands of ways to play it and no two playthroughs will be the same. If you can get past the massive hurdles that are required to play this, The Last Remnant is a perfectly average RPG that offers a ton of depth in its battle system.