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Have you looked in the Windows event log? Just search on... oh, XP. Just go to the control panel, select the administration stuff, and double click on the Event Viewer right after you try starting the game. There may be something in the application section that gives you some sort of hint about the error.
You can also try renaming the Movies directory, which is inside the RushGame directory. If that makes it so the game works then you probably have a codex issue.
If there's a log, it will probably be in My Documents\My Games\The last remant\.
The game uses the Unreal engine so you might be able to find some help searching on that.
// Using FaceFX SDK version 1.710000
// Build Id: 1710100231
// FaceFX SDK licensee: Unreal Engine 3 Licensee
// FaceFX SDK licensee project: Unreal Engine 3 Project
// Using wxWidgets 2.6.2
// Using zlib version 1.2.3
// OS Version: Windows XP (build 2600, Service Pack 2)
// Memory: 1725538304 bytes free
// System: DOSV-NAKA
// User: naka
// Initializing widgets...
// Supported audio file types:
// Starting up FxAnalysis...
// FxAnalysis: Log callback registered.
// Fonix analysis library version 410
// Licensed to: Unreal Engine 3 Licensee
// Project: Unreal Engine 3 Project
// Expires: unlimited
// 1 supported language:
// USEnglish (Default) [Timeout Date: unlimited]
// 0 expired languages:
// Starting up FxCG...
// Using FxCG version 1.000000
// Render Widget Capabilities:
// Name: Unreal Engine 3 Render Widget
// Version: 1.710000
// Supports Offscreen Render Targets: FALSE
// Supports Multiple Cameras: FALSE
// Supports Fixed Aspect Ratio Cameras: FALSE
// Supports Bone Locked Cameras: FALSE
// FaceFX Studio initialized properly.
// Using OpenAL.
// OpenAL Device: Generic Hardware - Spec. Version 1.1
// FxAudioPlayerOpenAL::Initialize -> alGenSources failed!
// Set actor to CC0040_FX_00
// Shutting down FxCG...
// FxCG shutdown successfully.
That is what I have found in terms of Logs.
*edit + some searches later*
according to the offical homepage and the store page, XP 64bit is not supported , but vista 64 works.. but i found also some users who say the run it under xp64bit ..
as the log says.. it may be soundcard/driver related (open al init fails) , so next question : your soundcard is .. ? (and dont say only onboard, if its onboard sound and you dont know the chip, then say motherboard's name :D )
Manufacturer Advanced Micro Devices
Status OK
PNP Device ID HDAUDIO\FUNC_01&VEN_1002&DEV_AA01&SUBSYS_00AA0100&REV_1002\5&23DFEA32&0&0001
Driver c:\windows\system32\drivers\atihdxp6.sys (5.18.0.5514, 147.63 KB (151,168 bytes), 5/18/2012 7:28 PM)
Name VIA High Definition Audio
Manufacturer VIA Technologies, Inc.
Status OK
PNP Device ID HDAUDIO\FUNC_01&VEN_1106&DEV_E721&SUBSYS_104382EA&REV_1001\4&AECE43&0&0001
Driver c:\windows\system32\drivers\viahduaa.sys (6,0,01,7400 built by: WinDDK, 1.22 MB (1,282,560 bytes), 5/18/2012 7:37 PM)
Hoping this what you are asking me, and my mobo is ASUS M3A78-CM.
(i give no guarrantee that this works, so be prepared to revert the driver)
what you can try is , check your mobo in the web for the chip since the asus hp dont clearly show it (or use diagnostic tools) , you should find : VIA VT1708B (according to : http://www.planet3dnow.de/vbulletin/showthread.php?t=356515 , yes the link is german, but the details are clear i think) , as the chipname, this is important to find the right driver on the via homepage and install these..
it MAY help (since the error is from openal , which is a sound libary) , but as i earlier wrote , TLR is not (really?) comp. with xp64bit :/
if that not help, i dont know anything ... but maybe you want switch to vista64 if you can (and your programs , games etc. work) since TLR is supported with vista 64bit (it works with 64bit versions from w7 and w8 too) , but this choice can only chosen by you ;)