Publicado: 23 de Diciembre
Análisis de acceso anticipado
So far I've played around 6 hours+ of Godus a game by one of my all time favourite game developers Peter Molyneux and his band of merry men, just a bit of back story I have been a fan of the games Peter has developed for a long time so keep that in mind when reading this.... first impression I guess?
Godus is easy and simple enough that you can go into the game not knowing anything about it and be able to get the general idea of how it works pretty much within 30 minutes, which is always a plus is my books. This game has a cheeky aura about it, I cant quite put my finger on what it is but something about it just screams that love and attention has gone into this game.
The graphic style perfectly suits the overall feel and direction of this game I wouldn't change it for anything in the world, its (in my own opinion) elegant and doesn't burn your eyes from all the massively bright colours instead its gives a mixture of dark colours such as browns and blacks and then mixes them with subtle colours like an off green (you'll get what I mean if you look at any screenshots or videos) and this works perfectly with the games theme and style, on a slightly off topic side note the developer commentary which works a bit like a tutorial that appears in the game really impressed me, now I know its nothing new and its probably been done a million times before but that little touch of Peter and the other guy (forgot his name) just explaining what a card does, giving you tips and tricks and providing I guess future plans for certain aspects of the game while your playing the game just adds a nice feeling when you hear the voices of the developers, as you are fingering a follower to death... its a power in the game dont sue me.
As far as the menus are concerned, there is no FOV slider that I can find but that never bothered me anyways but the menus work well everything is as you expect to find when you go into a sub menu such as Resolution hey guess what thats where you find all the resolution settings you can have, so no complaints from the menu side of things.
Now back to the meat of the game and a question thats on everyones lips... "Is this game challenging" the straight forward answer would be no, not really but the indeph answer would be as follows, the game provides you with opportunities to offer challenges but always remembers its roots as a casual relaxing experience for example; I did a boat voyage event task mission thingy and at first I thought to myself "Wait... how do I" but after I gave it a second glance I worked it out, I would say this defines how the game is working out how to get your followers over to beacons or chests are a sort of relaxed challenge, yes thats right thats the words this game is a relaxed challenge.
The "level up" system as I will call it, is basically collecting cards to upgrade your housing and get new powers etc in order to unlock most of these cards you need stickers which you just apply to the card in order to unlock that card this is basically the level up system within Godus and it seems to work just fine, its a bit slow paced at times but if you treasure hunt or/and events you will be knee deep in stickers. Just onto quickly the length of this game... well currently I write this when I have played around 6 hours of Godus, I now after playing for those hours expect it to be around a 12 hour game before I unlock all the cards and destroy those Astari fellows but thats at its current stage in development. I would like to hope that at the end of the games development (when its a full game) it will be near to a 20 hour game if not longer.
Now we come onto the bad stuff about this game, now this is just through my own personal play through and this may or may not happen in your game. So lets start with my all time favourite possible bug but could stop the game for some people, about an hour into my first ever time playing Godus I had a decent amount of gems, which if you are unfamiliar with what gems are they are used to speed up building times or give your followers gifts which makes them happy (which is a critical part of the game) now back to my story, an hour into the game I decide to exit out of the game and come back to it later, when I start where I left off a little while later... all of my gems are gone, the button to use gems or get the gem exchange screen up... gone. When I try to buy gifts for my followers it shows that I have the gems but does not give me the item, so this is probably a bug but all the same a game changing bug in my opinion and I will look into it some more to see if I can get my gems back again but all the same. (the gems you get for free in the PC version of Godus and there is no micro transactions within the PC version to my knowledge)
Some quick mentions of cons now, the mouse movement speed feels a little slow or delayed and yes before you say I do have a gaming mouse which I can change the speed of on the mouse, but it still feels slow. The Astari (main enemies in the game at the moment) got themselves some bows and fire... they burnt down my military settlement before I even knew it was happening.
You cant really unlock cards without stickers, I would personally like to see some kind of belief for card exchange just to give the option to people just as a different option incase they dont want to treasure hunt or do the boat voyages for stickers.
Oh and just as an honourable mention, about 10 minutes into the very start of my first ever go the screen just freaks the hell out and glitches around, now just a simple change the resolution to different setting then back again seemed to fix this and this hasn't happened since.
So overall I would say, if you like some of Peter Molyneux's previous games or you like the idea/look of this game I would say purchase it but don't expect it to be game of the year in its current stage.