Pubblicata: 26 giugno
Recensione della versione ad accesso anticipato
The description of this game by the developers is 'zen like' and at points there is certainly a meditative quality to it, but ultimately this is an inaccurate claim.
The calm nature of meditation is ultimately shattered by frustration, and this game has it in spades. Want your 'zen' crushed by a bunch of dudes burning down your village from outside the range of your sphere of influence? Play this game. Want important things left unexplained (like the fact you can't build mines just anywhere in the second world) until it is too late and then you are left in a monotonous grind? Play this game.
I really perservered at it, as it still had moments of enjoyement, but at the moment the experience is too frustrating for me to recommend it.
-Developer commentary in game was interesting
-visuals weren't too taxing, suited the casual nature of a game like this, good to play on a laptop
-invincible enemies hovering beyond your sphere of influence destroying your stuff
-bad port from tablet meaning most of the game is a horrible grind without the ability to buy your way out
-sculpting is far more frustrating and time consuming than it should be.
-there is no joy to wrestling with a UI rather than game mechanics and this defines things like placement of settlements.
-still a lot of bugs but that is something expected in a game still in development.