Posted: December 11, 2013
Early Access Review
GODUS Beta 2.1 Review Update August 2014
8 months after my first Review of this game, I have given Godus another 20 hours of game play in the latest 2.1 Patch.
The worst parts of the old Godus Alpha have been fully realised, Godus 2.1 is now an iOS game and the freemium model mechanics are fully in place.
After 20 hours in the 2.1 build I can say that there is no game here, just a count down mechanic, followed by a countdown mechanic, everything else you do in Godus leads you to a bigger countdown.
The largest I have found is 3 days (72 Hours) to unlock the next expansion so that my colony can grow to undoubtedly find another unlock beacon set at an even greater threshold, the point of which is completely lost on me.
It seams the 2.1 version of Godus was created to it's sned entire community to sleep, that way we don't notice the complete lack of an actual game.
There is nothing to do in Godus other than wait, it really is the core mechanic, wait then wait some more.
Small village becomes larger village, check back every hour to collect minor resourses (belief), village grows at a rate so slow that you can feel yourself aging as time passes in game.
Voyage mini game - created to help pass the time I'm sure, unfortunatly the core rubber banding sculpting mechanic is still a waste of space so failure is a regular feature of the mini game due to the game not actually doing what you have asked it to do, you only get a couple of go's at a mission before you run out of villagers, then the inevitable countdown clock starts on the mini game as well.
Back to the main game......... nothing has happened, close game and open some time later.
Open game....whilst I was away some other AI village has stollen a good chunk of my villagers due to a happiness mechanic that I can't possibly have the resourses to alter.
I can only assume that the Game Devs have in fact never played 2.1 from the start without any Dev buffs enabled.
To that end I broke out the hex editor so that I could experiance the game without the artifical timers, I had played for around two days at this point and wanted to see what excitment would be in store for me if I'd had the patience to continue playing at this speed for the next three months.
At this time I had around 38 Gems I believe which is enough to do completely nothing, hex editor to the rescue and somewhere like 5000 gems later and I'm on the move, sculpt this, unlock that, rush XX build etc, after a few hours of this which would have litterly been months of wait timers I had a pretty impressive land, with miners, farmers & worshipers filling my reserves at a decent rate.
I'd unlocked so much land that I was building right next to the AI (AscarI) home base and the realisation struck me, there is no game, it really is just countdown timers, just like a facebook game.
There is no enjoyment, there is no depth, just forced mechanics to slow you down and an interface that changes the rules it plays by depending on which section of the game you are in.
Powers that are unlocked in the main game arent functional in the minigame, minigames are designed to make you fail so that you have to continue waiting.
Skill has nothing to do with finishing the minigame, repetition is the only thing you need so that the artificial fail points can be overcome, there is no way of skilfully navigating some of these levels withour repetition.
1 - It's officially a iOS app now and all the monetisation mechanics are there, we just don’t have to pay for them as PC users - it's still a rubbish mechanic regardless of the fact we don’t have to pay for it.
2 - The early game is so so so slow, I fell asleep at my keyboard on my first brand new play though with the 2.1 patch waiting for builders to build simple grass huts with a 18 minute timer on them.
3- Cards - still a rubbish and juvenile attempt at something cute?? doesn’t add anything to the game.
The are alos in short supply and you need bags of them to unlock anything even slighly usefull.
4 - new leashing mechanic to replace totem powers - well that is a win, it works well and is far more intuitive +1 for that.
5 - The game is slow, Ice age slow, mountains in real life form faster than this game.
6 - apparently sculpting is less of a thing now as villagers will be able to populate hill better in the later game and thus requiring less sprawling flat areas - I havent found this to be any different than the old builds, large flat areas are still required for density reasons.
7 - Camera rotation is back in - Wahooo +10 big win. Guess what Peter M - I don't get lost in my land when I rotate my camera, just like I dont get lost when I walk in more than one direction in real life.
9 - It's moved from Alpha to Beta 2.1 - but there seems to be a game missing??
I still would not recommend this game to anybody that I wanted to remain friends with.
I'll check in next year and see how we go.
Kickstarter estimated release date September 2013..... yeah right.
Review - December 2013
Firstly I'm a massive fan of Peter Molyneux past games, Dungeon Keeper being one of my all time favs.
With that said, I gave this game 100+ plus hours of gameplay, restarted several times to give the game the best possible chance to grow on me.
The game concept has a lot of potential but is hamstrung by several of the core mechanics.
1 - it plays like a facebook game
2 - click everything, click faster, click now, you will end up with a wrist injury in this game...click, click, click, click you get the idea.
3 - it feels like it was designed for the mobile platform, but the devs says it isn’t.
4 - it feels like it was designed to be monetised on the mobile platform, but the devs say it isn’t.
5 - Tiering up is actually less efficient than keeping your entire population stuck in the stone age
6 - sculpting land is one of the most painful experiences I've had in a game, not that sculpting any given area is hard, its just that you need to do so much of it.
The initial fun of doing a little bit of sculpting (an hour or so) is killed by the knowledge that you will need to do another hundred hours of slow slow slow mind numbing, frustrating, rubber band breaking boredom and pain.
7 - the devs don’t communicate, the official forums are nearly dead, and even the mods on the forums seem to have given up.
8 - game updates, well we had one two months ago.........
9 - complete feature sets are missing, but that’s OK its an Alpha, but with the speed of updates it might always be an alpha.
So, after all of that, I still enjoyed parts of my time in the Godus world, I still think it has potential if some of these core mechanics get redesigned.
Can I recommend it to anybody I want to remain friends with, Sorry but NO.