Godus
Screwy Sep 18, 2013 @ 11:04am
Game evaluation at %40
Gameplay needs alot of modification

Game is right now: Click gizzilion times and click some more. and when you think you can click less, "nope now you click to gems and bla". Well it might be your "interaction" point with followers. But it definitely is not. They just make me hate them. Or wait maybe it's your gem selling policy in the future who knows.


Also at this point of the game I don't want to be "forced" to play multiplayer to get the simplest aspect of the game like mining or 4. level house. Don't force people to do things. Of course games need carrots to make people want to do things. But this doesn't feel like carrot; this feels like stick. I want to create a nice world with a lot of people on it with towns but nope I have to wait to win buckload of mutli games hope to get right cards to be even able to go forward or I'm stuck. But I'm pretty sure you have the right answer for it. At release I'll have to buy stupid gems so I can "play" the game I bought for 20 dollars as I want or am i wrong?


Seriously it doesn't even take 7 days to create universe for god. As a god I would hope to be able to pull and push layers more than a few inches at a time. Fix this thing. It just feels like you are trying to run away from creating real content by making people spend hours on stuff like clicking and trying to push stuff around.


And is this going to be a facebook game in the future? Just asking


Anyway after 10-15 hours of gameplay these are my feelings. I just had to get these things off my chest.
Have a good day.
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Showing 1-11 of 11 comments
John Sep 18, 2013 @ 11:11am 
tl;dr
You're wrong
Manius Julius Prime Sep 18, 2013 @ 11:14am 
I do like the comments.
Mr. Bator Sep 18, 2013 @ 11:19am 
I appreciate these comments and while I understand this is largely venting these are large issues and I will base my purchase on whether the developers both responds and fixes issues player has.

The only point in buying a greenlight or alpha game is the fact you have some degree of intimacy with the developer and if the developer ignores these forums, and the users with the mouse icon, they do not deserve to be paid.

So I will reserve my :RogueMoneybags: and monitor threads like these then I will make my decision to purchase or not.

Thanks for the input OP :thumbs:
rpgSPAZ Sep 18, 2013 @ 11:24am 
Also fix the camera because it resets itself all the time, make it toggle or something. And mining is taking me forever, do the resource cards respawn at all? Make them respawn once a day or something would be favorite.I really like playing this game but i'm at a point where I need 6 cards to open up mining and I really don't want to play multiplayer to get them. This is the stick part I think. If I'm going to progress at all I need to interact with other people but I'm telling my little dudes that I'm the only god there is. This is a monotheistic society ♥♥♥♥♥♥♥ and you ain't gonna rub your genitals all over my followers and scar them for life
SpaceSR Sep 18, 2013 @ 11:31am 
Originally posted by Mr. Bator:
The only point in buying a greenlight or alpha game is the fact you have some degree of intimacy with the developer and if the developer ignores these forums, and the users with the mouse icon, they do not deserve to be paid.
Yeah, the devs should be spending time replying to every single identical post, not working on the game /s
Screwy Sep 18, 2013 @ 11:39am 
Ah yes camera. I forgot about it. Yes camera needs to be more "free" with a "compass button" to set things back to original POV.
Romeo Deluxe Sep 18, 2013 @ 12:52pm 
Originally posted by Screwy:
Gameplay needs alot of modification

Game is right now: Click gizzilion times and click some more. and when you think you can click less, "nope now you click to gems and bla". Well it might be your "interaction" point with followers. But it definitely is not. They just make me hate them. Or wait maybe it's your gem selling policy in the future who knows.
I disagree. First time I played it I was going like it was SC2. I can see this if you are someone than spams those 3 man beginner tents and ends up with 50 of them. What I did is make 5, then waited to ding the next progression. Then I built up the exact number I needed to progress the civilization population. Waited an calmly collected some belief. Once I got the next upgrade of buildings I took my time and upgraded all my existing buidlings which generate more believe but release it slower. All this time I knew where I wanted to put my first Settlement monument and built up the island around it, saving as much of the trees and rocks that I wanted too.

Gem store idea is dead I think, there was a huge negative player reaction that lead to the in-game store disabled for Early Access.. Pretty much beating a dead horse at this time.


Originally posted by Screwy:
Also at this point of the game I don't want to be "forced" to play multiplayer to get the simplest aspect of the game like mining or 4. level house. Don't force people to do things. Of course games need carrots to make people want to do things. But this doesn't feel like carrot; this feels like stick. I want to create a nice world with a lot of people on it with towns but nope I have to wait to win buckload of mutli games hope to get right cards to be even able to go forward or I'm stuck. But I'm pretty sure you have the right answer for it. At release I'll have to buy stupid gems so I can "play" the game I bought for 20 dollars as I want or am i wrong?
Totally wrong, this not multiplayer. These are combat missions or quests, whatever you want to call it. OK lets call it quests. Quests have been around for a very long time and in fact are bases of what are called RPG's. They need to clearly point out this is what it is instead of the odd MP like monlogue we are subjected to right now. An informational card needs to go into the scrapbook that the Mount of the Gods is now enabled for combat quests. 22cans didn't implement this right and it gives the wrong impression.

I have no objection to quests, the main problem is that it is a bit out of balance to get mining. On 2nd playthrough I could never get it even though I saved the gems I did get prior to mining to unlock mining. The work around is for people to actually engage in Multiplayer but there is no matchmaking lobby yet. You have to invite friends list people to do combat. This is clearly something that needs to be fixed. The initial drop of resources and also the whole multiplayer functionality of the game. We are not forced into MP, it is a work around the players came up with.


Originally posted by Screwy:
Seriously it doesn't even take 7 days to create universe for god. As a god I would hope to be able to pull and push layers more than a few inches at a time. Fix this thing. It just feels like you are trying to run away from creating real content by making people spend hours on stuff like clicking and trying to push stuff around.
I'm sure you ran across the ability to move more than one layer by now. It appears to be a part of the progression of the game and your abilities will increase with your civilization. Also, if you hit the Feedback button in the game menu you will see that they have several questions that ask you precisely about this topic of sculpting.

On my second playthrough I did not immediately start the Hecrulean task of uncovering the buried god head. I instead focused on developing my Settlements. Once I had a good bank of belief I then started to uncover it while doing other things. I did not rush to uncover it. Lesson here is think longer, multiple play session, type projects. I love this aspect of the game! Too many are sit down and finish it from beginning to absolute end in a couple of long play sessions, like the example of SC2. This is a bit more like a long journey like the Witcher. Personally sick of short attention span games even though they may be well done.

Currently there is no reward for uncovering it but there have been dev posts that there will be.

22cans will go a long ways in pointing out things like this. There should be a pop up when you first uncover a bit of the statue or a message saying - "you sense a great object below the three chests in the mountain to the North East. Don't attempt to uncover it at once as in moving mountains requires 100's of thousands of belief on your part and much time."

Final thought is that sculpting is a big part of this game. I don't have a problem with that. I'm already developing my own methodology of how to use this. Expamples from my subsequent play throughs:
  • I developed one Settlement on the starting island. Original followers.
  • I made another just to the North of the Mount of Gods. A 2 terraced area the radius of a Settlement monument. All red haired followers.
  • I made Denver, Colorado, the Mile High City. All Samsons!
  • To the edges of the North, West and East I made little clusters of abodes, preserving the rocks and trees as much as possible. No Settlements.



Originally posted by Screwy:
And is this going to be a facebook game in the future? Just asking
I have no idea, touch pad I heard. I don't use Facebook so I will never buy such games. So I can't comment on this. I don't see the sculpting working out well without a mouse but I'm willing to be surprised.

Originally posted by Screwy:
Anyway after 10-15 hours of gameplay these are my feelings. I just had to get these things off my chest.
That is roughly the amount of gameplay we have right now, my exact estimate. I don't think this game is 40% done, maybe what they have still in the office that was disabled due to bugs for the Early Release. We were supposed to be able to get to the Philosophical age. My personal estimate, and hope, is that this is only 10-15% of the game and that there is a lot more to come.

I can understand your perceptions of the pace of the game and the way you need to play it due to what game companies have been feeding us lately. I remember the original SC, it took me weeks to get through it. Now? What a laugh. It's well done for what it is, good story, good graphics, nice little touches here and there. However, it relies on you wanting to grind achievements and repeat parts of the story. The multiplayer is about clicking as fast as you can and the single player plays to that as well.

I seriously hope something fundamentally different is going to be done by 22cans.
Last edited by Romeo Deluxe; Sep 18, 2013 @ 1:02pm
Screwy Sep 18, 2013 @ 1:14pm 
I seriously thank you for your answers.

I just want to explain my position so it might help maybe create a middle ground on our dissagreements.

I have 7 "settlement - wide" areas where my people live in. Almost all of buildings are built on 2 and 3 level buildings have little bit of level 1s. I have 4 settlements (I mean the statue that collects belief). I can't buy any more settlements since it's 100gems and I only have 60. I can't collect gems because I don't have mining(I don't have any of its cards). I don't have any more treasure chests to open (I have swept all the area like 5 times). I have to play multi to be able to get cards to get mining (which is something I don't want at this moment). (not to brag but as a stat)I get more than 150k belief in a single collection if I hit all the buildings and I have around 2.7k people.

As of this moment I have hit a rock that is card collecting unless I play multi-player games and till I get correct cards I will have to click a gizzilion times to get belief to slowly move mountains around =).
Last edited by Screwy; Sep 18, 2013 @ 1:14pm
Romeo Deluxe Sep 18, 2013 @ 1:17pm 
You should do what I'm doing now. I'm taking a break from the game for at least a couple of weeks and let them fix & balance things so we can get to the Philosophical Age.
Wednesday Sep 18, 2013 @ 4:22pm 
Molyneux's big on talking about the motivation of games. What's the point of this game? You have a giant sprawl of houses and occasional ghost citizens.
Necroscourge Sep 18, 2013 @ 4:34pm 
Originally posted by Fenris:
Molyneux's big on talking about the motivation of games. What's the point of this game? You have a giant sprawl of houses and occasional ghost citizens.

The idea is that you start with two people and end up prodding your citizens to build a spaceship, with the player earning new player abilities and technologies as they progress.

The reason people claim the game is boring is 40% of the total games assets and features are in the games code, thus 40% done. What this does not mean is 40% of the game can be played right now as people make it seem. The games split up into ages with major changes in gameplay between them. Focus eventually shifts from sculpting to an as yet unknown mechanic and presumably to an even later aquired mechanic.
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Date Posted: Sep 18, 2013 @ 11:04am
Posts: 11