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You're wrong
The only point in buying a greenlight or alpha game is the fact you have some degree of intimacy with the developer and if the developer ignores these forums, and the users with the mouse icon, they do not deserve to be paid.
So I will reserve my and monitor threads like these then I will make my decision to purchase or not.
Thanks for the input OP
Gem store idea is dead I think, there was a huge negative player reaction that lead to the in-game store disabled for Early Access.. Pretty much beating a dead horse at this time.
Totally wrong, this not multiplayer. These are combat missions or quests, whatever you want to call it. OK lets call it quests. Quests have been around for a very long time and in fact are bases of what are called RPG's. They need to clearly point out this is what it is instead of the odd MP like monlogue we are subjected to right now. An informational card needs to go into the scrapbook that the Mount of the Gods is now enabled for combat quests. 22cans didn't implement this right and it gives the wrong impression.
I have no objection to quests, the main problem is that it is a bit out of balance to get mining. On 2nd playthrough I could never get it even though I saved the gems I did get prior to mining to unlock mining. The work around is for people to actually engage in Multiplayer but there is no matchmaking lobby yet. You have to invite friends list people to do combat. This is clearly something that needs to be fixed. The initial drop of resources and also the whole multiplayer functionality of the game. We are not forced into MP, it is a work around the players came up with.
I'm sure you ran across the ability to move more than one layer by now. It appears to be a part of the progression of the game and your abilities will increase with your civilization. Also, if you hit the Feedback button in the game menu you will see that they have several questions that ask you precisely about this topic of sculpting.
On my second playthrough I did not immediately start the Hecrulean task of uncovering the buried god head. I instead focused on developing my Settlements. Once I had a good bank of belief I then started to uncover it while doing other things. I did not rush to uncover it. Lesson here is think longer, multiple play session, type projects. I love this aspect of the game! Too many are sit down and finish it from beginning to absolute end in a couple of long play sessions, like the example of SC2. This is a bit more like a long journey like the Witcher. Personally sick of short attention span games even though they may be well done.
Currently there is no reward for uncovering it but there have been dev posts that there will be.
22cans will go a long ways in pointing out things like this. There should be a pop up when you first uncover a bit of the statue or a message saying - "you sense a great object below the three chests in the mountain to the North East. Don't attempt to uncover it at once as in moving mountains requires 100's of thousands of belief on your part and much time."
Final thought is that sculpting is a big part of this game. I don't have a problem with that. I'm already developing my own methodology of how to use this. Expamples from my subsequent play throughs:
I have no idea, touch pad I heard. I don't use Facebook so I will never buy such games. So I can't comment on this. I don't see the sculpting working out well without a mouse but I'm willing to be surprised.
That is roughly the amount of gameplay we have right now, my exact estimate. I don't think this game is 40% done, maybe what they have still in the office that was disabled due to bugs for the Early Release. We were supposed to be able to get to the Philosophical age. My personal estimate, and hope, is that this is only 10-15% of the game and that there is a lot more to come.
I can understand your perceptions of the pace of the game and the way you need to play it due to what game companies have been feeding us lately. I remember the original SC, it took me weeks to get through it. Now? What a laugh. It's well done for what it is, good story, good graphics, nice little touches here and there. However, it relies on you wanting to grind achievements and repeat parts of the story. The multiplayer is about clicking as fast as you can and the single player plays to that as well.
I seriously hope something fundamentally different is going to be done by 22cans.
I just want to explain my position so it might help maybe create a middle ground on our dissagreements.
I have 7 "settlement - wide" areas where my people live in. Almost all of buildings are built on 2 and 3 level buildings have little bit of level 1s. I have 4 settlements (I mean the statue that collects belief). I can't buy any more settlements since it's 100gems and I only have 60. I can't collect gems because I don't have mining(I don't have any of its cards). I don't have any more treasure chests to open (I have swept all the area like 5 times). I have to play multi to be able to get cards to get mining (which is something I don't want at this moment). (not to brag but as a stat)I get more than 150k belief in a single collection if I hit all the buildings and I have around 2.7k people.
As of this moment I have hit a rock that is card collecting unless I play multi-player games and till I get correct cards I will have to click a gizzilion times to get belief to slowly move mountains around =).
The idea is that you start with two people and end up prodding your citizens to build a spaceship, with the player earning new player abilities and technologies as they progress.
The reason people claim the game is boring is 40% of the total games assets and features are in the games code, thus 40% done. What this does not mean is 40% of the game can be played right now as people make it seem. The games split up into ages with major changes in gameplay between them. Focus eventually shifts from sculpting to an as yet unknown mechanic and presumably to an even later aquired mechanic.