Αναρτήθηκε: 24 Ιανουαρίου
This is a rough one to thumbs up or down, I wish there was a neutral option (pay attention Steam!). The game is pretty decent, and once you figure out the combat problems and techniques (yes, problems), it's a decent play. However, the ovewhelmingly big issue is technomancy. Everyone in the game world talks about technomancers like they are gods. You turn out to be one and can use these powers. Except you will NEVER be able to use these powers. They are amazingly slow, so there is no way you can ever use them in a fight, other than if there is a single opponent who is focused on your companion, and at that point you may as well just club them instead. They missed a huge opportunity with this massive design flaw to allow you to play different styles of character. This continues through the other combat options as well, they simply are not designe well enough to allow for anything other than one style of play, when there could be 3 easily. So, if you ignore technomacny entirely, never waste skill points on it, never try to use it, just focus on grenades, sneaking, and melee as your main points of combat (the occaisional trap and nail gun attack are fine too), then it's a decent play. Unfortunately the other major flaw is that side quests never show objective markers like main quests, so that's pretty frustrating as well. Get it on 60% off or more sale, it's not worth paying full price, and there are probably more enjoyable games to blow time on.