SolForge > General Discussions > Topic Details
bmkibler  [developer] Jul 2, 2013 @ 2:01pm
SolForge Early Access FAQ
We’ve gotten a number of questions about SolForge and our Early Access period here on Steam, so we wanted to create an FAQ to address many of them in the same place. We're checking the community hub regularly, so if you have any questions that aren't answered here, be sure to post them and we'll answer them as quickly as we can. You can also find a great deal of information on our website at solforgegame.com.


“I thought this game was free to play! Why are you charging $20?”

A: When SolForge launches, it will be free to play, meaning that it will cost nothing to download and players will be able to earn game content (cards, packs, etc) just by playing the game as well as by spending real money. The $20 for Early Access allows us to offer a deal on game content to players who want to try the game now – the 20 booster packs that come along with Early Access are a $40 value when the game launches. Additionally, Early Access users get to play the game and try new features before anyone else, use all of the cards for deck construction during the Early Access period, and get a chance to influence the game’s development by interacting with the design team in the Steam forums.

“Will SolForge be cross-platform? What does that mean?”

A: SolForge will be fully cross-platform, meaning that you’ll be able to use the same account to play on any supported device, including PC, iPad, iPhone, and Android devices, and you’ll be able to play against friends using any of these. Currently, SolForge is available on PC and iPad. iPhone support is coming soon, and Android support will be available by the end of the year.

“Is this game just pay-to-win?”

A: Players who play for free will be able to earn the same content as players who choose to spend money in SolForge. There will be no gameplay exclusive content only available to paying players, so players who choose to play for free will be able to compete on the same playing field as those who spend money.

“What comes in a booster pack? I want to know what I’m getting from the 20 booster packs that come with Early Access!”

A: Booster packs in SolForge are currently planned to contain 8 cards guaranteed to include cards of at least three levels of rarity. There is an additional level of rarity that will only appear in some packs.

“Where are my booster packs? I logged in and I don’t see them anywhere.”

A: Booster packs have not yet been implemented in the game. They are scheduled to be included in an update in early August. When they are implemented, your booster packs will be visible in your collection.

“How do I build a deck? What are the rules for deck construction?”

A: Currently, a deck in SolForge may contain cards from no more than two different factions (Alloyin, Nekrium, Uterra, Tempys), may include no more than three of the same card, and must be exactly 30 cards.

“Why would I buy booster packs or faction starters? I have all of the cards now!”

A: We’ve temporarily added full sets of all of the cards we’ve released to everyone’s collections to allow people to test the deck builder. Once the deck builder testing period ends, players will only be able to construct decks using cards in their collection.

“Why are there only 65 cards? That doesn’t seem like enough for a TCG!”

A: The cards available to players right now only include those that we have released in the faction starters and demo decks so far. The full release of the game will include over 160 cards in the first set.
Showing 1-15 of 19 comments
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WastingSanity Jul 2, 2013 @ 2:08pm 
Originally posted by bmkibler:
“Is this game just pay-to-win?”

A: Players who play for free will be able to earn the same content as players who choose to spend money in SolForge. There will be no gameplay exclusive content only available to paying players, so players who choose to play for free will be able to compete on the same playing field as those who spend money.

Since this game is a p2w model, sure you can get the cards eventually if you do not pay for the booster packs with real money. But will f2p players be able to play against other f2p players? Or will pvp be broken up into a tier based system based off of wins vs losses?


PS: Thank you for the FAQ.
Last edited by WastingSanity; Jul 2, 2013 @ 2:13pm
Mivo Jul 2, 2013 @ 10:25pm 
My question:

When the game launches, will players be able to trade cards with other players? It doesn't have to be something as involved as an auction house, just the basic capability of trading cards with others (cross-platform?).

Thanks!
.SeomanReborn Jul 2, 2013 @ 10:28pm 
Originally posted by WastingSanity:

Since this game is a p2w model, sure you can get the cards eventually if you do not pay for the booster packs with real money. But will f2p players be able to play against other f2p players? Or will pvp be broken up into a tier based system based off of wins vs losses?


PS: Thank you for the FAQ.

Not sure how it's p2w model unless you think that faster = win. No matter how you get the cards everyone will have access to everything which isn't pay to win in my book. Kibler stated in some of his streams they plan on having a ranking system of some sort


Originally posted by Mivo:
My question:

When the game launches, will players be able to trade cards with other players? It doesn't have to be something as involved as an auction house, just the basic capability of trading cards with others (cross-platform?).

Thanks!

It was mentioned during their streams that they are planning on having some sort of Auction House and the ability to trade cards. They want to support a secondary Market. You are going to have the same system on every platform so it won't matter
Mivo Jul 2, 2013 @ 10:39pm 
Originally posted by SeomanReborn:
It was mentioned during their streams that they are planning on having some sort of Auction House and the ability to trade cards. They want to support a secondary Market. You are going to have the same system on every platform so it won't matter

Thanks, appreciate the info. :) Did they say whether this would be available at launch, or if it's on the roadmap for some point after the release next month?
WastingSanity Jul 2, 2013 @ 11:08pm 
Originally posted by SeomanReborn:
Originally posted by WastingSanity:

Since this game is a p2w model, sure you can get the cards eventually if you do not pay for the booster packs with real money. But will f2p players be able to play against other f2p players? Or will pvp be broken up into a tier based system based off of wins vs losses?


PS: Thank you for the FAQ.

Not sure how it's p2w model unless you think that faster = win. No matter how you get the cards everyone will have access to everything which isn't pay to win in my book. Kibler stated in some of his streams they plan on having a ranking system of some sort


Eventually a f2p player will catch up to a p2w. Eventually. Hardcore ones will be faster than the casuals. Just depends on the reward system for PVE and how PVP is set up. Any f2p game that allows a player to spend real world money to gain an advantage over a player is considered a p2w game in my opinion. I do not mind it so much as long the impact is mitigated enough.
Mivo Jul 2, 2013 @ 11:29pm 
Originally posted by WastingSanity:
Eventually a f2p player will catch up to a p2w. Eventually. Hardcore ones will be faster than the casuals. Just depends on the reward system for PVE and how PVP is set up. Any f2p game that allows a player to spend real world money to gain an advantage over a player is considered a p2w game in my opinion.

In general, p2w means if you can purchase an advantage-giving something with money that you cannot get by just playing, e.g. a 15/20 card when the best one available by playing is a 8/10 one. I'd never bother with a game like that, even as someone who has pretty much spent money on every f2p game he's played for more than five hours.

That's pretty clear-cut, and after that it becomes a grey area. If you need to play for three months, six hours a day, to get something that you can also buy for $5, then it's borderline p2w because the time and effort required to play on a level field are unrealistically high.

There's a line between p2w and "pay for convenience", but where exactly that line is, that's a subjective call. Personally, I look for that sweet spot where I would not feel disadvantaged as a free player and where I don't feel I'm only competitive because I spent money.

An aspect that matters to me is whether you can trade stuff, because that opens up alternative ways to get things, or improve what you have. That's why I inquired about a trading feature.
Racecar0 Jul 3, 2013 @ 10:06am 
I know time isn't something that everyone has, but I know that a lot of common questions can be answered by looking through Stone Blade's past developer streams. You can also get some additional information about the game (like seeing it played live, hearing plans for future development, etc.). Here's a link to their video archive on Twitch:

http://www.twitch.tv/stoneblade/videos?kind=past_broadcasts
Foxhull Jul 3, 2013 @ 11:19pm 
Actually, I have a question, though this one is less common. We know tournaments will be implemented (please say we get a least constructed tourneys at release), but will there be any sort of large, Magic Online Championship style tournament planned? That would be really sweet IMO.
.SeomanReborn Jul 4, 2013 @ 3:24am 
Originally posted by Foxhull:
Actually, I have a question, though this one is less common. We know tournaments will be implemented (please say we get a least constructed tourneys at release), but will there be any sort of large, Magic Online Championship style tournament planned? That would be really sweet IMO.

Yes, they definitely want to do this. The Founders Tourney will be the first one (For people who backed enough on Kickstarter/paypal/prepay/etc.). They haven't announced specifics yet though we might learn more at GenCon
Foxhull Jul 4, 2013 @ 11:15am 
I did know about the Founders Tourney (I Kickstarted) I just couldn't remember if they'd said anything about big tourneys later on down the road. I'm already hard at work testing shells for the release and the Founders Tourney. It's gonna be fun.
Mivo Jul 4, 2013 @ 10:22pm 
Will players who "fund" the game during this Early Access program get to participate in the Founders Tournament?
Foxhull Jul 5, 2013 @ 1:53pm 
The Founders Tourney is only available to the Kickstarter backers IIRC
urabahn [NGC] Aug 8, 2013 @ 10:08am 
Needs an update re: different rarities of booster packs.
Churro is spy! Aug 13, 2013 @ 5:32pm 
I know I'm not going to win many people over with this, but I think having both trading and all cards earnable via gameplay is a bad idea for the developers. That is why most games of this sort that have one do not have the other. I'm always on the lookout for new CCGs that don't require a huge investment to play properly, but on the other hand, there is such a thing as being TOO generous, if a game is to reamin economically viable.
retefnaklsss Aug 13, 2013 @ 5:48pm 
Hello.

I don't know if anyone has asked this already, but will there be an in-game chat.

And also I'm wondering could there be a possibility of limiting time even more or seperate it for each of the players turns, becouse otherwise I need to wait for about 5 to 10 min until my opponent makes a 1st turn, which is exsessive. It's way too much waiting, there are games where it goes up to 20 min where he hasn't even done his 1st turn. Why is it made so slow? So you could play many games simultaneously? And if so there is no knowing that it is my turn in other games, no pop ups.

Well I kinda would like to concentrate on 1 game, where i don't have to wait for 10-20 min until my opponent finally remembers to place his cards.

Thank you.

p.s. I apologize if there are some spelling issues.
Last edited by retefnaklsss; Aug 13, 2013 @ 5:55pm
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Date Posted: Jul 2, 2013 @ 2:01pm
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