Indsendt: 1. juli
First of all, for those who are arguing this is supposed to be a horror game, it's not. The basic storyline is 'you come home and nobody is there, find out why' and not 'zombies have taken over the house and lurk in the basement'.
Yes, "Gone Home" is short, once you know where to find the information and the keys, you can play it in a little over 10 minutes ... but that means only going through the house and triggering the ending sequence, that kind of playing will not give you the complete story. The story, however, is not just about Sam (the sister). You can also find out about your father's troubles with writing, about his weird uncle, who owned the house before the family moved in, and other stuff. Basically, the game lets you catch up with the family history during the time you were in Europe.
It's an everyday story, not something great or heroic or scary. It's just the unease everyone would feel alone in a house they've never been in before, at after 1 a.m. on a night with a thunderstorm, not atmospheric horror like in "Amnesia."
$20 might indeed be a little much for the game ... and 'game' a little too much of a word for "Gone Home," but it does not deserve all the bad reviews it has gotten. If you want an FPS or an action game, this is not for you ... but that should be obvious from the description. If you like uncovering a story for yourself, you might want to give the game a chance.