張貼於：12 月 20 日
It's 1995. You've just arrived back home from a long trip in Europe to find your home deserted. Through a series of notes and a brilliantly atmospheric environment, you puzzle together the fate of your missing family and learn precisely what happened to your sister while you were away. I cannot recommend it highly enough. It manages to pack more pathos into its 2 hours than Skyrim managed in 60. I laughed I cried, I cringed and I felt for characters you never actually meet.
Video Games may not have had their Citizen Kane yet, but if there is any justice in the world Gone Home
will certainly be remembered as it's Battleship Potemkin.
A trendsetter and a sign that the medium is maturing.
-A deep and engaging story
-A true interactive story
-Its short, 2 hours is enough to max the game and it has very little replay value.
-The "gameplay" is weak. There are a handful of puzzles but otherwise there is no "gameplay" to speak of.