Közzétéve: december 25.
The game is supposed to be about 1 or 2 hours. I spent 6 hours just taking every single object in the drawers, on the tables, on the floor (Sam's room was an huge mess to deal with), and throwing them out of the rooms into the hallways. They are now all gathered at the foyer. The ritual shall begin.
There's a story, I guess? Something about an attic? Are there lots of objects there to sacrifice to Arbor Home, too?
The inventory system seemed like it was going to be important, with a tutorial-like introduction involving picking up a key. This game would greatly benefit if I could shove every single item on the floor into my inventory and spew em all back out onto the foyer. Wasted my time.
Okay, but seriously.
I bought this game hoping for some kind of controversy involving its main topic. Instead, I was just bored. This is not the problem of if it's a game or not. It's just not engaging enough. Sure, that mystery with why the house is completely abandoned got me hooked, but then it just went on and on about Sam's... romance or something. Which could've been interesting, but it just... wasn't. I don't mind if it's not a game. I played plenty of good not-games. Like books, and movies, and song. In fact, I would strongly argue that this IS a game. This is most definitely a game. A game about spending 80% of your time just reading notes around the house. Or worse, official documents. Pages after pages. I just didn't enjoy it all that much. I was at least hoping for a metroidvania-like non-linearity to it all, but I was just straight railroaded.
Also, reading how the teenagers act was just... "The army has branded me as a certified killing machine. I am a born adventuress and no borders can hold me. The army recognizes this. So if you didn't think I was cool before, now you do." They're supposed to be in HIGH SCHOOL!
One of the journal entries is impossible to get with a controller. You have to use a mouse and keyboard. Thankfully, it's not an essential journal that is important to the plot.
To talk about the ending without spoiling it, did they... really have to do that...? It's incredibly cliche, and it probably wasn't the best choice to make.