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Digg McBadass Aug 15, 2013 @ 5:18pm
Oculus rift
Any plans to add oculus rift to this title? I can't imagine a better fit for it.
Showing 1-15 of 15 comments
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kristoferianh Aug 15, 2013 @ 5:25pm 
Extremely likely according to the studio that made Gone Home, it just won't be available right away as they have been polishing the game and it was released as soon as it was ready for play, so they're going to work on patching it in within this month or next.
Society Aug 15, 2013 @ 5:31pm 
The Unity engine, which this game is built on, supports the Rift natively, so it shouldn't be hard for them to integrate it. I agree that this game would be a perfect fit.
Johnnemann  [developer] Aug 16, 2013 @ 11:40am 
Hi Digg,

As people have already said, we're working on it. No ETA yet, but we have an initial implementation and I just received my Oculus dev kit about 30 minutes ago, so once things settle down.... :-)
Lostedge Aug 16, 2013 @ 11:58am 
Why add support for Oculus Rift when barely anyone even has one. Like 0,001% of gaming community.
Rayne Boume Aug 16, 2013 @ 12:10pm 
Originally posted by Hyperion:
Why add support for Oculus Rift when barely anyone even has one.
Oh yeah, let's not develop anything for Rift or put support into any game for it, that way VR will surely take off like a rocket.
Digg McBadass Aug 16, 2013 @ 12:56pm 
Originally posted by Johnnemann:
Hi Digg,

As people have already said, we're working on it. No ETA yet, but we have an initial implementation and I just received my Oculus dev kit about 30 minutes ago, so once things settle down.... :-)
That's great news
TM74 Aug 16, 2013 @ 1:11pm 
Can't wait to try this great game with my rift :)
SKaREO Aug 16, 2013 @ 1:47pm 
I don't think any amount of gimmicks is going to save this turd from the trash bin.
ricochetguro Sep 9, 2013 @ 7:35pm 
Any update on when this might drop?
Samael Sep 10, 2013 @ 6:19am 
Hah, din't consider this could be oculus supported, but with dat atmosphere... could make a great game even better.
Someguitarist Oct 22, 2013 @ 5:29pm 
Will purchase with Rift support! Any update on ETA??
antiproanti Oct 22, 2013 @ 5:49pm 
Originally posted by Johnnemann:
Hi Digg,

As people have already said, we're working on it. No ETA yet, but we have an initial implementation and I just received my Oculus dev kit about 30 minutes ago, so once things settle down.... :-)

30 minutes ago? If I had a Rift come to my doorway, I can safely say within 30 minutes I would have lost all contact with reality. What are you doing here?? Go dive in! :D

edit: (Oops, old timestamp...well, I still stand by it!)
Last edited by antiproanti; Oct 22, 2013 @ 5:50pm
RABID Oct 31, 2013 @ 2:57pm 
insta-buy when rift support is added. i dont want to get it before then only so i can experience it rifted on first play
NoxFox Nov 7, 2013 @ 2:32pm 
Having the occulus rift supported will definitely make for an interesting replay.
sixtyfps Nov 14, 2013 @ 7:29pm 
In for eventual OR support! I hope everything's scaled properly! :)
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Date Posted: Aug 15, 2013 @ 5:18pm
Posts: 15