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mousemurder Oct 17, 2014 @ 9:40am
the stanley parable is a good compliment to gone home
a lot of the hate towards gone home could be remedied by the stanley parable.

i think most gamers are used to objective/waypoints that guide the player to where to go and what to do next (which are absent from gone home).

the stanley parable pokes fun of this concept in gaming where the narrator tells stanley exactly what to do.

most of the haters miss the biggest storyline (between oscar and the father) and skip rite to the end (and rant here about it being only about a lesbian love story).

i think playing the stanley parable first would help train people to explore their surroundings and not rely so much on being told what to do ?
Last edited by mousemurder; Oct 17, 2014 @ 9:41am
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Showing 1-7 of 7 comments
MetalGearOpz87 Oct 25, 2014 @ 9:15am 
mousemurder changes the subject.
Puddle Oct 26, 2014 @ 12:48am 
The biggest storyline? By whos standards?

Seeing as the lesbian's story was voice acted and pretty much front and center, I would consider that the biggest storyline.
mendel Oct 26, 2014 @ 1:02am 
Well, Oscar affects pretty much everything in the story -- from the new house being the "psycho house" (and hence Sam being instantly noticeable in school) to the "Ghost hunting" expeditions to Terry's past to the reason why the house is laid out like it is, with all of its secrets. Oscar is the one character whose presence we might feel as players.

Still, Sam's journal takes center stage, so to speak.
Puddle Oct 26, 2014 @ 1:05am 
I would have liked the diary to keep track of clippings you pick up and kinf of catagorize them. I would have liked to have found all the clippings and then read them at once instead of getting short bursts. Hard for me to remember crap like that.

Honestly though I would have liked a story about Oscar being front and center more so that Sam. I find teen drama to be cringeworthy at the best of times.
mendel Oct 26, 2014 @ 8:54am 
Yeah, the game that works like this could use a "scrapbook" style collection of the items we find - though it might be hard to decide what to put in and what to leave out: dad's pron stash? Sam's halloween costume? Grandad's faceless picture? That weird family portrait? Those band buttons and tape cases? I think detective games allow us to collect clues like that, but maybe it spoils immersion. Kaitlin's not going to rummage through the house dragging a sack with her.
Puddle Oct 26, 2014 @ 11:33am 
I dont think those really need collected. I think the main use for something like that would be to collect the letters and notes from the dad and mother and everyone else so you can sit down and read through them after you are done with the main story.

Its hard for someone like me who is horrible with names to keep track of who is doing what to who the way the game is laid out right now. Its not like im reading a book on my kindle and if I forget who someone is I can just highlight their name and it tells me who they are and where they appear in the book.

But anyway, to your who would carry around a sack I have to ask, who would get home to their parents new house and seeing nobody home, continue to ransack the house going through everyone's crap? I think the sack is easier to believe lol.
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