Gone Home

Gone Home

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DisableBore Feb 28, 2015 @ 5:50pm
Ive got trouble deciding to check this out.
I am a student who writes essays in secondary school for human subjects, like ethics and related. In fact, one of my best essays was a ten page describing how in one scene , Death of a Salesman reveals how viceral is human's never-changing nature..

My teachers are very interested in my analysis of videogames..( I made many, like Silent Hill 2' s revision of morality and deepest impulses, Papers Please' s analysis of political influences on the people and Spec Ops The Line deconstruction of the entertaiment medium. ) and I'm looking for a good story oriented game.

In no time, a school friend said " Check this one called Gone Home ". So I look it up.
But what is this?
Some call it a scam and a feminist plot?
Positive reviews are more common, but more disliked generally?
LGTB disccused?
1-3 hours?

I am kinda mixed, so I'll just say it, is it worth my time and money?
And its a good thing if the answer can be quick, the moment a sale comes, I could get this, I was asked for another essay.

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Showing 1-8 of 8 comments
mendel Feb 28, 2015 @ 8:27pm 
If you haven't analysed any of the "pure exploration" games like Dinner Date or Dear Esther (or even The Stanley Parable) yet, Gone Home will give you a new genre to enjoy. You get about 2 hours of gameplay, told through journal entries and through clues left around the house; there are very few puzzles, it's mostly exploration.

The game is controversial because of its unusual type of gameplay that definitely favors story over tradional gameplay mechanics, while at the same time giving you full freedome to explore, which differentiates it from Visual Novels. That's why some poeple call it a "walking simulator"; I imagine adding zombies in every room and a chainsaw in your hand would make them love it.

The game does contain female protagonists (two sisters) and also touches LGBT themes, pedphilia, marriage faithfulness, depression, and other decidedly no-redneck themes such as Grrl punk and rebellious 'zines. You can imagine how that would draw fire from certain quarters once the game passes the Koolaid Point.

The game's story is open-ended and would definitely make for a very good ethics discussion.
DisableBore Feb 28, 2015 @ 8:42pm 
Originally posted by mendel:
If you haven't analysed any of the "pure exploration" games like Dinner Date or Dear Esther (or even The Stanley Parable) yet, Gone Home will give you a new genre to enjoy. You get about 2 hours of gameplay, told through journal entries and through clues left around the house; there are very few puzzles, it's mostly exploration.

The game is controversial because of its unusual type of gameplay that definitely favors story over tradional gameplay mechanics, while at the same time giving you full freedome to explore, which differentiates it from Visual Novels. That's why some poeple call it a "walking simulator"; I imagine adding zombies in every room and a chainsaw in your hand would make them love it.

The game does contain female protagonists (two sisters) and also touches LGBT themes, pedphilia, marriage faithfulness, depression, and other decidedly no-redneck themes such as Grrl punk and rebellious 'zines. You can imagine how that would draw fire from certain quarters once the game passes the Koolaid Point.

The game's story is open-ended and would definitely make for a very good ethics discussion.

Ok, seems interesting.
While I did talk about Stanley Parable once, this might be something worth looking at.
Will consider, thanks for stopping by.
Karbo Mar 1, 2015 @ 1:34pm 
I played the game today.

My thought about it is that Gone Home does not enter the video game category. I did not "play" a "game", I would rather say that I discovered a story; and, this story was about to know more about someone whom I love and is in a complicate situation. This situation is emotionnaly strong and touches aspects of our society.

That is my introduction.

First of all Gone Home is expensive, it costs twenty bucks where I live. And for 2 hours of time to live; whatever the quality of the creation it is too expensive.

The game touches me in many maners.

First I enjoyed the LGBT angle of the story, because I feel a lot of things about that and it is curently important into my country. Then how Gone Home uses its medium: it is note a game but it uses its code, and it uses it extremely well ! Gone Home is a way of expression and I'm glad to see that video games made that contribution. It's a nice way to do it, and gives a new dimension to numeric mediums. I see it as an evolutive fork and I like this, and I would like to see some aspects of Gone Home in more video games (mostly variety of characters and goals). Finally if you use video games into you studies I think you can say a lot of good things with this, whatever the angle is : social, numeric. . .

So I would say that Gone Home is worth the time, definitively. However that does not worth your money.

Hope you'll enjoy.
DisableBore Mar 1, 2015 @ 1:42pm 
Originally posted by Ano:
So I would say that Gone Home is worth the time, definitively. However that does not worth your money.

Welp. Sale times!
Karbo Mar 1, 2015 @ 1:56pm 
Or bundle site ! =)
Lazarus Xero Mar 1, 2015 @ 6:05pm 
Is it worth it? Yes. I just played for the first time today and it reminded me a lot of my high school days (90's) as well as family life at that time as a teen. It has a well-done story that mixes in all of the members of the family and their lives (all heading in their own directions). But is it worth $20? I would say, no. I don't know if the replayability of it, but I think it's worth at least $7.50 - $10 depending on how much you like short-but-sweet, indie, story driven games.
CHICKEN QUEEN Mar 1, 2015 @ 7:20pm 
How is it a feminist scam? Whoever said that sounds like a ♥♥♥♥.
Karbo Mar 4, 2015 @ 11:17am 
It is definitively not a feminist scam ( what is a scam anyway ). The only thing is that the two major characters are women, I mean representative women not like soul calibur.
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